#include<ultra64.h>

extern Vtx AC_Wakame01_c_v[];

extern unsigned short AC_WakameTX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx AC_Wakame01_c[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_CLAMP,5,0,G_TX_WRAP,5,0),
	gs_Nin_LoadTextureImage(AC_WakameTX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&AC_Wakame01_c_v[0],4,0),
	gsSP1Quadrangle(0, 3, 1, 2, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx AC_Wakame01_c_v[]={
	{    54,     0,   -12,     0,   102,  -462,     0,   120,     0,   255},	/* 0 */
	{     0,     0,    12,     0,   921,   356,     0,   120,     0,   255},	/* 1 */
	{    54,     0,    12,     0,   921,  -462,     0,   120,     0,   255},	/* 2 */
	{     0,     0,   -12,     0,   102,   356,     0,   120,     0,   255},	/* 3 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
