#include<ultra64.h>

extern Vtx AC_Wakame01_Dodai_v[];

extern unsigned short AC_WakameTX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx AC_Wakame01_Dodai[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_CLAMP,5,0,G_TX_CLAMP,5,0),
	gs_Nin_LoadTextureImage(AC_WakameTX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&AC_Wakame01_Dodai_v[0], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 2, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(2, 5, 0, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 6 vertices */
Vtx AC_Wakame01_Dodai_v[]={
	{ 6,12,-2,0, 460, 409, 94,24,70,255 },   /* v0 used p4/V3 2 times */
	{ 0,44,0,0, 1006, 538, -99,15,64,255 },   /* v1 used p3/V2 2 times */
	{ 0,0,10,0, 256, 538, -58,40,96,255 },   /* v2 used p4/V1 4 times */
	{ -6,12,-2,0, 460, 668, -90,27,72,255 },   /* v3 used p3/V3 2 times */
	{ -18,0,-6,0, 256, 926, -73,46,82,255 },   /* v4 used p2/V2 2 times */
	{ 16,0,-6,0, 256, 194, 80,40,79,255 },   /* v5 used p4/V2 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
