#include<ultra64.h>

extern Vtx AC_Wakame01_Dodai_v[];

extern unsigned short AC_WakameTX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx AC_Wakame01_Dodai[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_CLAMP,5,0,G_TX_CLAMP,5,0),
	gs_Nin_LoadTextureImage(AC_WakameTX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&AC_Wakame01_Dodai_v[0],6,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 4, 2, 0),
	gsSP2Triangles(2, 1, 3, 0, 2, 5, 0, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 6 vertices */
Vtx AC_Wakame01_Dodai_v[]={
	{     6,    12,    -2,     0,   460,   409,    94,    24,    70,   255},	/* 0 */
	{     0,    44,     0,     0,  1006,   538,   -99,    15,    64,   255},	/* 1 */
	{     0,     0,    10,     0,   256,   538,   -58,    40,    96,   255},	/* 2 */
	{    -6,    12,    -2,     0,   460,   668,   -90,    27,    72,   255},	/* 3 */
	{   -18,     0,    -6,     0,   256,   926,   -73,    46,    82,   255},	/* 4 */
	{    16,     0,    -6,     0,   256,   194,    80,    40,    79,   255},	/* 5 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
