#include<ultra64.h>
extern Vtx AC_Light_v[];
extern Lights1 AC_Light_material[];

extern unsigned short AC_Light_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

Gfx AC_Light[]={

    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),

	gsSPVertex(&AC_Light_v[0],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AC_Light_v[3],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AC_Light_v[6],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AC_Light_v[9],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),



    gsSPVertex(&AC_Light_v[12],3,0),
    gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AC_Light_v[15],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AC_Light_v[18],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsDPLoadTextureBlock(AC_Light_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),
    

	gsSPVertex(&AC_Light_v[21],3,0),
	gsSP1Triangle(0, 1, 2, 0),
    gsSPEndDisplayList(),
}; /* Default */ 

/* ======== db ======== */

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*   6 vertices */
Vtx AC_Light_v[]={
	{     0,     0,    32,     0,   256,  -409,   255,   255,   255,   255},	/* 0 */
	{    20,     0,     0,     0,     0,     0,   255,   255,   255,   255},	/* 1 */
	{     0,    10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 2 */
	{   -20,     0,     0,     0,   512,     0,   255,   255,   255,   255},	/* 3 */
	{     0,     0,    32,     0,   256,  -409,   255,   255,   255,   255},	/* 4 */
	{     0,    10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 5 */
	{   -20,     0,     0,     0,   512,     0,   255,   255,   255,   255},	/* 6 */
	{     0,   -10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 7 */
	{     0,     0,    32,     0,   256,  -409,   255,   255,   255,   255},	/* 8 */
	{     0,     0,    32,     0,   256,  -409,   255,   255,   255,   255},	/* 9 */
	{     0,   -10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 10 */
	{    20,     0,     0,     0,     0,     0,   255,   255,   255,   255},	/* 11 */
	{     0,     0,   -32,     0,   256,   409,   255,   255,   255,   255},	/* 12 */
	{   -20,     0,     0,     0,   512,     0,   255,   255,   255,   255},	/* 13 */
	{     0,    10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 14 */
	{     0,     0,   -32,     0,   256,   409,   255,   255,   255,   255},	/* 15 */
	{     0,    10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 16 */
	{    20,     0,     0,     0,     0,     0,   255,   255,   255,   255},	/* 17 */
	{     0,     0,   -32,     0,   256,   409,   255,   255,   255,   255},	/* 18 */
	{    20,     0,     0,     0,     0,     0,   255,   255,   255,   255},	/* 19 */
	{     0,   -10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 20 */
	{   -20,     0,     0,     0,   512,     0,   255,   255,   255,   255},	/* 21 */
	{     0,     0,   -32,     0,   256,   409,   255,   255,   255,   255},	/* 22 */
	{     0,   -10,     0,     0,   256,     0,   255,   255,   255,   255},	/* 23 */
};




unsigned short AC_Light_txt[] = {
	0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd81, 0xfd81, 0xfd81, 0xfd81, 0xfd81, 0xfd81, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 
	0xfd41, 0xfd41, 0xfd41, 0xfd81, 0xfd81, 0xfdc3, 0xfe05, 0xfe45, 0xfe47, 0xfe45, 0xfe03, 0xfdc1, 0xfd81, 0xfd41, 0xfd41, 0xfd41, 
	0xfd41, 0xfd41, 0xfd81, 0xfd81, 0xfe05, 0xfe89, 0xff0d, 0xff4f, 0xff4f, 0xff4f, 0xff0b, 0xfe87, 0xfdc3, 0xfd81, 0xfd41, 0xfd41, 
	0xfd41, 0xfd41, 0xfd81, 0xfe45, 0xfecb, 0xff53, 0xff9b, 0xffdf, 0xffdf, 0xffdb, 0xff95, 0xff4d, 0xfe87, 0xfdc3, 0xfd81, 0xfd41, 
	0xfd41, 0xfd81, 0xfe03, 0xfecb, 0xff95, 0xffe1, 0xffeb, 0xfff1, 0xfff1, 0xffed, 0xffe3, 0xff97, 0xff4d, 0xfe87, 0xfdc1, 0xfd41, 
	0xfd41, 0xfd81, 0xfe47, 0xff53, 0xffe1, 0xffef, 0xfff9, 0xfffd, 0xfffd, 0xfff9, 0xffef, 0xffe3, 0xff95, 0xff0b, 0xfe03, 0xfd81, 
	0xfd81, 0xfdc3, 0xfecb, 0xff99, 0xffeb, 0xfff9, 0xffff, 0xffff, 0xffff, 0xffff, 0xfff9, 0xffed, 0xffdb, 0xff4f, 0xfe45, 0xfd81, 
	0xfd81, 0xfe03, 0xfecd, 0xff9d, 0xfff1, 0xfffd, 0xffff, 0xffff, 0xffff, 0xffff, 0xfffd, 0xfff1, 0xffdf, 0xff4f, 0xfe47, 0xfd81, 
	0xfd81, 0xfdc3, 0xfecd, 0xff9d, 0xfff1, 0xfffd, 0xffff, 0xffff, 0xffff, 0xffff, 0xfffd, 0xfff1, 0xffdf, 0xff4f, 0xfe45, 0xfd81, 
	0xfd41, 0xfdc3, 0xfe89, 0xff59, 0xffeb, 0xfff9, 0xffff, 0xffff, 0xffff, 0xffff, 0xfff9, 0xffeb, 0xff9b, 0xff0d, 0xfe05, 0xfd81, 
	0xfd41, 0xfd81, 0xfe45, 0xff11, 0xff9f, 0xffef, 0xfff9, 0xfffd, 0xfffd, 0xfff9, 0xffef, 0xffe1, 0xff53, 0xfe89, 0xfdc3, 0xfd81, 
	0xfd41, 0xfd81, 0xfdc3, 0xfe89, 0xff53, 0xff9f, 0xffeb, 0xfff1, 0xfff1, 0xffeb, 0xffe1, 0xff95, 0xfecb, 0xfe05, 0xfd81, 0xfd41, 
	0xfd41, 0xfd41, 0xfd81, 0xfdc3, 0xfe89, 0xff11, 0xff59, 0xff9d, 0xff9d, 0xff99, 0xff53, 0xfecb, 0xfe45, 0xfd81, 0xfd81, 0xfd41, 
	0xfd41, 0xfd41, 0xfd41, 0xfd81, 0xfdc3, 0xfe45, 0xfe89, 0xfecd, 0xfecd, 0xfecb, 0xfe47, 0xfe03, 0xfd81, 0xfd81, 0xfd41, 0xfd41, 
	0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd81, 0xfd81, 0xfdc3, 0xfdc3, 0xfe03, 0xfdc3, 0xfd81, 0xfd81, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 
	0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd81, 0xfd81, 0xfd81, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 0xfd41, 
};

