#include<ultra64.h>

extern Vtx AC_Kurage_Hand_v[];

extern unsigned short AC_KurageTX_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx AC_Kurage_Hand[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_IA,G_IM_SIZ_16b,16,16,0,0,G_TX_WRAP,4,0,G_TX_WRAP,4,0),
	gs_Nin_LoadTextureImage(AC_KurageTX_txt,G_IM_FMT_IA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&AC_Kurage_Hand_v[0], 14, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 4, 0),
	gsSP1Triangle(4, 1, 0, 0),
	gsSP1Triangle(2, 5, 0, 0),
	gsSP1Triangle(4, 3, 6, 0),
	gsSP1Triangle(7, 8, 9, 0),
	gsSP1Triangle(10, 9, 8, 0),
	gsSP1Triangle(9, 11, 7, 0),
	gsSP1Triangle(12, 13, 11, 0),
	gsSP1Triangle(11, 13, 7, 0),
	gsSP1Triangle(12, 11, 5, 0),
	gsSP1Triangle(7, 13, 12, 0),
	gsSP1Triangle(5, 2, 12, 0),
	gsSPVertex(&AC_Kurage_Hand_v[7], 2, 0),
	gsSPVertex(&AC_Kurage_Hand_v[10], 1, 2),
	gsSPVertex(&AC_Kurage_Hand_v[12], 1, 3),
	gsSPVertex(&AC_Kurage_Hand_v[14], 10, 4),
	gsSP1Triangle(4, 0, 3, 0),
	gsSP1Triangle(1, 5, 2, 0),
	gsSP1Triangle(2, 5, 6, 0),
	gsSP1Triangle(6, 7, 2, 0),
	gsSP1Triangle(7, 6, 11, 0),
	gsSP1Triangle(8, 12, 4, 0),
	gsSP1Triangle(9, 12, 8, 0),
	gsSP1Triangle(4, 10, 8, 0),
	gsSP1Triangle(8, 13, 9, 0),
	gsSP1Triangle(3, 10, 4, 0),
	gsSPVertex(&AC_Kurage_Hand_v[19], 1, 0),
	gsSPVertex(&AC_Kurage_Hand_v[23], 2, 1),
	gsSP1Triangle(0, 1, 2, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 25 vertices */
Vtx AC_Kurage_Hand_v[]={
	{ -8,-92,19,0, 458, -237, -3,5,119,255 },   /* v0 used p53/V1 4 times */
	{ 4,-101,30,0, 453, -103, -83,-18,82,255 },   /* v1 used p54/V2 2 times */
	{ 5,-74,28,0, 609, -250, 51,-43,98,255 },   /* v2 used p55/V1 3 times */
	{ -14,-135,39,0, 194, -33, 39,14,111,255 },   /* v3 used p53/V2 2 times */
	{ 15,-123,27,0, 361, 100, 26,6,116,255 },   /* v4 used p53/V3 3 times */
	{ -5,-63,44,0, 637, -381, 18,30,114,255 },   /* v5 used p56/V3 3 times */
	{ 5,-171,24,0, 54, 303, 50,-15,107,255 },   /* v6 used p49/V3 2 times */
	{ -8,-14,-39,0, 905, -675, -108,37,-33,255 },   /* v7 used p52/V3 5 times */
	{ -23,-67,-35,0, 552, -477, -118,17,5,255 },   /* v8 used p51/V1 3 times */
	{ -24,-64,-2,0, 566, -508, -115,7,-28,255 },   /* v9 used p52/V1 3 times */
	{ -19,-100,-22,0, 378, -268, -117,18,9,255 },   /* v10 used p51/V3 4 times */
	{ -33,-25,13,0, 757, -785, -77,75,52,255 },   /* v11 used p52/V2 4 times */
	{ 33,-24,24,0, 990, -347, 91,54,-56,255 },   /* v12 used p57/V1 6 times */
	{ 0,5,0,0, 1040, -733, -60,89,51,255 },   /* v13 used p48/V2 3 times */
	{ 29,-73,-24,0, 694, -94, 102,41,-48,255 },   /* v14 used p58/V1 4 times */
	{ -30,-100,-32,0, 340, -343, -80,-11,87,255 },   /* v15 used p51/V2 2 times */
	{ -28,-131,-49,0, 172, -149, -114,-6,-33,255 },   /* v16 used p50/V3 3 times */
	{ -43,-139,-16,0, 73, -204, -108,2,-50,255 },   /* v17 used p43/V2 2 times */
	{ 23,-97,-8,0, 535, 3, 120,4,-2,255 },   /* v18 used p59/V1 4 times */
	{ 24,-134,-32,0, 331, 225, 116,-2,-31,255 },   /* v19 used p59/V3 3 times */
	{ 36,-61,-11,0, 787, -110, 96,18,-70,255 },   /* v20 used p58/V2 2 times */
	{ -24,-177,-15,0, -75, 142, -93,-48,-56,255 },   /* v21 used p42/V3 2 times */
	{ 32,-106,-22,0, 519, 114, 93,-14,73,255 },   /* v22 used p36/V2 4 times */
	{ 39,-152,5,0, 282, 429, 112,4,-44,255 },   /* v23 used p59/V2 2 times */
	{ 23,-185,-16,0, 38, 500, 106,-19,-53,255 },   /* v24 used p45/V3 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
