/* AC_Fish01 */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx AC_Fish01_obere[];
extern Gfx AC_Fish01_body[];
extern Gfx AC_Fish01_head[];
static short AC_Fish01_prm[]={
	    0,-16383, 9447, 9381, 9189, 8880, 8463, 7949,
	 7346, 6663, 5910, 5097, 4232, 3325, 2386, 1423,
	  446, -534,-1511,-2474,-3413,-4320,-5185,-5998,
	-6751,-7433,-8036,-8551,-8967,-9276,-9469,-9535,
	-9477,-9308,-9036,-8668,-8212,-7677,-7068,-6395,
	-5664,-4883,-4061,-3203,-2320,-1417, -502,  415,
	 1329, 2232, 3116, 3973, 4795, 5576, 6307, 6980,
	 7589, 8125, 8580, 8948, 9220, 9389, 3037, 3017,
	 2961, 2871, 2750, 2600, 2425, 2226, 2007, 1770,
	 1518, 1254,  980,  700,  416,  130, -154, -434,
	 -708, -972,-1223,-1460,-1680,-1878,-2054,-2204,
	-2325,-2415,-2471,-2490,-2473,-2424,-2345,-2238,
	-2105,-1949,-1772,-1576,-1363,-1136, -896, -647,
	 -389, -126,  139,  406,  673,  936, 1193, 1443,
	 1682, 1909, 2122, 2318, 2496, 2652, 2784, 2891,
	 2971, 3020,14120,14135,14179,14251,14347,14466,
	14605,14762,14936,15124,15323,15532,15749,15971,
	16197,16423,16649,16871,17088,17297,17497,17684,
	17858,18015,18155,18273,18369,18441,18485,18500,
	18487,18448,18385,18300,18195,18072,17931,17776,
	17607,17427,17237,17039,16835,16627,16416,16204,
	15993,15785,15581,15383,15193,15013,14844,14689,
	14549,14425,14320,14235,14172,14133,};
static unsigned short AC_Fish01_tbl[]={
	    1,    0,	/* chn2translate x */
	    1,    0,	/* chn2 translate y */
	    1,    0,	/* chn2 translate z */
	    1,    1,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
	    1,    0,	/* octa6 rotate x */
	    1,    0,	/* octa6 rotate y */
	   60,    2,	/* octa6 rotate z */
	    1,    0,	/* octa5 rotate x */
	    1,    0,	/* octa5 rotate y */
	   60,   62,	/* octa5 rotate z */
	    1,    0,	/* octa4 rotate x */
	    1,    0,	/* octa4 rotate y */
	   60,  122,	/* octa4 rotate z */
};
AnimeRecord AC_Fish01_anm={
	60,
	4,
	AC_Fish01_prm,
	AC_Fish01_tbl
};
static SkeletonRecord octa6[1]=
	{AC_Fish01_obere,72.642998,0.000000,0.000000,0,0,-8213,NULL,NULL};
static SkeletonRecord octa5[1]=
	{AC_Fish01_body,43.647999,0.000000,0.000000,0,0,-2105,NULL,octa6};
static SkeletonRecord octa4[1]=
	{AC_Fish01_head,0.000000,0.000000,0.000000,0,0,18195,NULL,octa5};
static SkeletonRecord chn2[1]=
	{NULL,0.035000,0.004000,0.107000,-16383,0,0,NULL,octa4};
SkeletonPtr AC_Fish01_list[]={
	chn2,
	octa6,
	octa5,
	octa4,
	NULL
};
