/* AC_Boss */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx AC_Boss_EyeBall[];
extern Gfx AC_Boss_EyeDodai[];
extern Gfx AC_Boss_Eye[];
extern Gfx AC_Boss_FujitsuboC[];
extern Gfx AC_Boss_FujitsuboL[];
extern Gfx AC_Boss_FujitsuboR[];
extern Gfx AC_Boss_KaigaraB[];
extern Gfx AC_Boss_KaigaraU[];
extern Gfx AC_Boss_MabutaB[];
extern Gfx AC_Boss_MabutaU[];
extern Gfx AC_Boss_Nenmaku[];
extern Gfx AC_Boss_PearlGunL[];
extern Gfx AC_Boss_PearlGunR[];
extern Gfx AC_Boss_ZoumotsuC[];
extern Gfx AC_Boss_ZoumotsuL[];
extern Gfx AC_Boss_ZoumotsuR[];

static short AC_Boss_prm[]={
	    0, -425,    1, 3337,-1877, 5243,  952, 5056,
	 7651, 1327,-7194,};
static unsigned short AC_Boss_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    1,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* AC_Boss_FujitsuboL rotate x */
	    1,    0,	/* AC_Boss_FujitsuboL rotate y */
	    1,    0,	/* AC_Boss_FujitsuboL rotate z */
	    1,    0,	/* AC_Boss_FujitsuboR rotate x */
	    1,    0,	/* AC_Boss_FujitsuboR rotate y */
	    1,    0,	/* AC_Boss_FujitsuboR rotate z */
	    1,    0,	/* AC_Boss_FujitsuboC rotate x */
	    1,    0,	/* AC_Boss_FujitsuboC rotate y */
	    1,    0,	/* AC_Boss_FujitsuboC rotate z */
	    1,    0,	/* AC_Boss_MabutaB rotate x */
	    1,    0,	/* AC_Boss_MabutaB rotate y */
	    1,    0,	/* AC_Boss_MabutaB rotate z */
	    1,    0,	/* AC_Boss_Eye rotate x */
	    1,    0,	/* AC_Boss_Eye rotate y */
	    1,    0,	/* AC_Boss_Eye rotate z */
	    1,    0,	/* AC_Boss_MabutaU rotate x */
	    1,    0,	/* AC_Boss_MabutaU rotate y */
	    1,    0,	/* AC_Boss_MabutaU rotate z */
	    1,    0,	/* AC_Boss_PearlGunL rotate x */
	    1,    0,	/* AC_Boss_PearlGunL rotate y */
	    1,    0,	/* AC_Boss_PearlGunL rotate z */
	    1,    0,	/* AC_Boss_PearlGunR rotate x */
	    1,    2,	/* AC_Boss_PearlGunR rotate y */
	    1,    0,	/* AC_Boss_PearlGunR rotate z */
	    1,    0,	/* AC_Boss_Nenmaku rotate x */
	    1,    0,	/* AC_Boss_Nenmaku rotate y */
	    1,    0,	/* AC_Boss_Nenmaku rotate z */
	    1,    0,	/* AC_Boss_ZoumotsuL rotate x */
	    1,    0,	/* AC_Boss_ZoumotsuL rotate y */
	    1,    0,	/* AC_Boss_ZoumotsuL rotate z */
	    1,    3,	/* chn11 rotate x */
	    1,    0,	/* chn11 rotate y */
	    1,    4,	/* chn11 rotate z */
	    1,    0,	/* AC_Boss_EyeBall rotate x */
	    1,    0,	/* AC_Boss_EyeBall rotate y */
	    1,    0,	/* AC_Boss_EyeBall rotate z */
	    1,    0,	/* chn4 rotate x */
	    1,    0,	/* chn4 rotate y */
	    1,    0,	/* chn4 rotate z */
	    1,    0,	/* chn14 rotate x */
	    1,    0,	/* chn14 rotate y */
	    1,    0,	/* chn14 rotate z */
	    1,    0,	/* AC_Boss_ZoumotsuR rotate x */
	    1,    0,	/* AC_Boss_ZoumotsuR rotate y */
	    1,    0,	/* AC_Boss_ZoumotsuR rotate z */
	    1,    5,	/* chn10 rotate x */
	    1,    6,	/* chn10 rotate y */
	    1,    7,	/* chn10 rotate z */
	    1,    0,	/* chn12 rotate x */
	    1,    0,	/* chn12 rotate y */
	    1,    0,	/* chn12 rotate z */
	    1,    0,	/* AC_Boss_ZoumotsuC rotate x */
	    1,    0,	/* AC_Boss_ZoumotsuC rotate y */
	    1,    0,	/* AC_Boss_ZoumotsuC rotate z */
	    1,    0,	/* chn6 rotate x */
	    1,    0,	/* chn6 rotate y */
	    1,    0,	/* chn6 rotate z */
	    1,    8,	/* chn9 rotate x */
	    1,    9,	/* chn9 rotate y */
	    1,   10,	/* chn9 rotate z */
	    1,    0,	/* chn13 rotate x */
	    1,    0,	/* chn13 rotate y */
	    1,    0,	/* chn13 rotate z */
	    1,    0,	/* AC_Boss_EyeDodai rotate x */
	    1,    0,	/* AC_Boss_EyeDodai rotate y */
	    1,    0,	/* AC_Boss_EyeDodai rotate z */
	    1,    0,	/* chn5 rotate x */
	    1,    0,	/* chn5 rotate y */
	    1,    0,	/* chn5 rotate z */
	    1,    0,	/* AC_Boss_KaigaraU rotate x */
	    1,    0,	/* AC_Boss_KaigaraU rotate y */
	    1,    0,	/* AC_Boss_KaigaraU rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
	    1,    0,	/* AC_Boss_KaigaraB rotate x */
	    1,    0,	/* AC_Boss_KaigaraB rotate y */
	    1,    0,	/* AC_Boss_KaigaraB rotate z */
};
AnimeRecord AC_Boss_anm={
	60,
	28,
	AC_Boss_prm,
	AC_Boss_tbl
};
static SkeletonRecord AC_Boss_FujitsuboL_[1]=
	{AC_Boss_FujitsuboL,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_FujitsuboR_[1]=
	{AC_Boss_FujitsuboR,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_FujitsuboC_[1]=
	{AC_Boss_FujitsuboC,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_MabutaB_[1]=
	{AC_Boss_MabutaB,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_Eye_[1]=
	{AC_Boss_Eye,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_MabutaU_[1]=
	{AC_Boss_MabutaU,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_PearlGunL_[1]=
	{AC_Boss_PearlGunL,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_PearlGunR_[1]=
	{AC_Boss_PearlGunR,0.000000,0.000000,0.000000,0,2,0,NULL,NULL};
static SkeletonRecord AC_Boss_Nenmaku_[1]=
	{AC_Boss_Nenmaku,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_Boss_ZoumotsuL_[1]=
	{AC_Boss_ZoumotsuL,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn11[1]=
	{NULL,340.000000,600.000000,1480.000000,3337,0,-1877,NULL,AC_Boss_FujitsuboC_};
static SkeletonRecord AC_Boss_EyeBall_[1]=
	{AC_Boss_EyeBall,0.000000,0.000000,0.000000,0,0,0,AC_Boss_Eye_,NULL};
static SkeletonRecord chn4[1]=
	{NULL,0.000000,320.000000,160.000000,0,0,0,NULL,AC_Boss_MabutaU_};
static SkeletonRecord chn14[1]=
	{NULL,0.000000,-40.000000,364.000000,0,0,0,NULL,AC_Boss_Nenmaku_};
static SkeletonRecord AC_Boss_ZoumotsuR_[1]=
	{AC_Boss_ZoumotsuR,0.000000,0.000000,0.000000,0,0,0,AC_Boss_ZoumotsuL_,NULL};
static SkeletonRecord chn10[1]=
	{NULL,-640.000000,380.000000,1520.000000,5243,952,5056,chn11,AC_Boss_FujitsuboR_};
static SkeletonRecord chn12[1]=
	{NULL,0.000000,352.000000,120.000000,0,0,0,chn4,AC_Boss_EyeBall_};
static SkeletonRecord AC_Boss_ZoumotsuC_[1]=
	{AC_Boss_ZoumotsuC,0.000000,0.000000,0.000000,0,0,0,AC_Boss_ZoumotsuR_,NULL};
static SkeletonRecord chn6[1]=
	{NULL,-624.000000,-200.000000,1100.000000,0,0,0,chn14,AC_Boss_PearlGunR_};
static SkeletonRecord chn9[1]=
	{NULL,760.000000,340.000000,1560.000000,7651,1327,-7193,chn10,AC_Boss_FujitsuboL_};
static SkeletonRecord chn13[1]=
	{NULL,0.000000,320.000000,160.000000,0,0,0,chn12,AC_Boss_MabutaB_};
static SkeletonRecord AC_Boss_EyeDodai_[1]=
	{AC_Boss_EyeDodai,0.000000,0.000000,0.000000,0,0,0,NULL,chn13};
static SkeletonRecord chn5[1]=
	{NULL,624.000000,-200.000000,1100.000000,0,0,0,chn6,AC_Boss_PearlGunL_};
static SkeletonRecord AC_Boss_KaigaraU_[1]=
	{AC_Boss_KaigaraU,0.000000,0.000000,0.000000,0,0,0,NULL,chn9};
static SkeletonRecord chn3[1]=
	{NULL,0.000000,-192.000000,1068.000000,0,0,0,chn5,AC_Boss_EyeDodai_};
static SkeletonRecord chn2[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,chn3,AC_Boss_KaigaraU_};
static SkeletonRecord AC_Boss_KaigaraB_[1]=
	{AC_Boss_KaigaraB,0.000000,0.000000,0.000000,0,0,0,AC_Boss_ZoumotsuC_,chn2};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,-425.000000,0,0,0,NULL,AC_Boss_KaigaraB_};
SkeletonPtr AC_Boss_list[]={
	chn1,
	AC_Boss_FujitsuboL_,
	AC_Boss_FujitsuboR_,
	AC_Boss_FujitsuboC_,
	AC_Boss_MabutaB_,
	AC_Boss_Eye_,
	AC_Boss_MabutaU_,
	AC_Boss_PearlGunL_,
	AC_Boss_PearlGunR_,
	AC_Boss_Nenmaku_,
	AC_Boss_ZoumotsuL_,
	chn11,
	AC_Boss_EyeBall_,
	chn4,
	chn14,
	AC_Boss_ZoumotsuR_,
	chn10,
	chn12,
	AC_Boss_ZoumotsuC_,
	chn6,
	chn9,
	chn13,
	AC_Boss_EyeDodai_,
	chn5,
	AC_Boss_KaigaraU_,
	chn3,
	chn2,
	AC_Boss_KaigaraB_,
	NULL
};
