#include<ultra64.h>

extern Vtx AC_Boss_MabutaB_v[];

extern unsigned char AC_BossTX05_CI8_txt[];
extern unsigned char AC_BossTX06_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx AC_Boss_MabutaB[]={

	gsDPLoadTLUT_pal256(&AC_BossTX05_CI8_txt[256]),
	gsDPLoadTextureBlock(AC_BossTX05_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_CLAMP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),


	gsSPVertex(&AC_Boss_MabutaB_v[0],9,0),
	gsSP2Triangles(0, 1, 2, 0, 2, 1, 3, 0),
	gsSP2Triangles(2, 4, 5, 0, 3, 4, 2, 0),
	gsSP1Triangle(6, 7, 8, 0),
	gsDPLoadTLUT_pal256(&AC_BossTX06_CI8_txt[256]),
	gsDPLoadTextureBlock(AC_BossTX06_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),

	gsSPVertex(&AC_Boss_MabutaB_v[9],9,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 1, 0, 0),
	gsSP2Triangles(1, 4, 5, 0, 4, 1, 3, 0),
	gsSP2Triangles(3, 5, 4, 0, 6, 5, 7, 0),
	gsSP2Triangles(7, 5, 3, 0, 0, 8, 3, 0),
	gsSP1Triangle(3, 8, 7, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 18 vertices */
Vtx AC_Boss_MabutaB_v[]={
	{  -280,     0,     0,     0,   419,   397,   -46,   110,     8,   255},	/* 0 */
	{  -180,   -32,   156,     0,   317,   297,   -56,    66,    82,   255},	/* 1 */
	{     0,    40,   172,     0,   133,   467,     0,   120,     1,   255},	/* 2 */
	{     0,    40,   244,     0,   133,   363,   -40,    64,    92,   255},	/* 3 */
	{   180,   -32,   156,     0,   317,   297,    45,   111,     0,   255},	/* 4 */
	{   280,     0,     0,     0,   419,   397,    11,   119,    -9,   255},	/* 5 */
	{   280,     0,     0,     0,   532,   511,    11,   119,    -9,   255},	/* 6 */
	{  -280,     0,     0,     0,  -614,   512,   -46,   110,     8,   255},	/* 7 */
	{     0,    40,   172,     0,   -40,   398,     0,   120,     1,   255},	/* 8 */
	{   180,   -32,   156,     0,   460,   -51,    81,   -23,    84,   255},	/* 9 */
	{   185,  -210,   -25,     0,   466,   192,    64,   -90,    45,   255},	/* 10 */
	{   280,     0,     0,     0,   588,  -204,    96,   -49,    50,   255},	/* 11 */
	{     0,  -138,   223,     0,   230,   194,     0,   -72,    94,   255},	/* 12 */
	{     0,  -242,    71,     0,   230,   310,     0,  -114,    32,   255},	/* 13 */
	{  -185,  -210,   -25,     0,    -6,   192,   -63,   -90,    45,   255},	/* 14 */
	{  -280,     0,     0,     0,  -127,  -204,   -46,   110,     8,   255},	/* 15 */
	{  -180,   -32,   156,     0,     0,   -51,   -56,    66,    82,   255},	/* 16 */
	{     0,    40,   244,     0,   230,  -141,   -40,    64,    92,   255},	/* 17 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
