/***************************************************************************************************
		Convert from NINGEN		(tree) 																
****************************************************************************************************/

#include "../headers.h"
#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

extern Vtx tree4_v[];
extern unsigned short tree4A_txt[];
extern unsigned short tree4B_txt[];

Vtx tree1_v[]={
	{ 40,10,0,0, 1536, 1706,  255, 254, 254, 255 /* vertex color */  },   /* v0 used p5874/V1 2 times */
	{ 0,100,0,0, 512, -341,  255, 254, 254, 255 /* vertex color */  },   /* v1 used p5874/V2 1 times */
	{ -40,10,0,0, -512, 1706,  255, 254, 254, 255 /* vertex color */  },   /* v2 used p5874/V3 2 times */
	{ 0,-10,0,0, 512, 2161,  255, 254, 254, 255 /* vertex color */  },   /* v3 used p5875/V3 1 times */
};

Gfx gfx_tree1[] ={
   	gsSPClearGeometryMode(G_LIGHTING),
	gsDPSetCombineMode(G_CC_MODULATERGBA,G_CC_MODULATERGBA),
	gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE,G_RM_AA_ZB_TEX_EDGE2),
	gsSPTexture(0xFFFF,0xFFFF, 0, G_TX_RENDERTILE, G_ON),
	gsDPSetTextureLUT(G_TT_RGBA16),
    //	gsDPLoadTLUT_pal256(&tree_color[0]),
	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,32,64,0,0,G_TX_CLAMP,5,0,G_TX_CLAMP,6,0),
    	gsDPLoadTextureBlock(KT1_tree1_addr, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 64, 0,
                             G_TX_CLAMP | G_TX_NOMIRROR,   G_TX_CLAMP | G_TX_NOMIRROR,
    	                     G_TX_NOMASK, G_TX_NOMASK,     G_TX_NOLOD, G_TX_NOLOD),
	gsSPVertex(&tree1_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsDPSetTextureLUT(G_TT_NONE),
  	gsSPEndDisplayList(),
};
