
Vtx vtx_wanwan_anim0[]={
	{281,6,-451,0,0,0,45,-5,-118,0},	/* 0 */
	{223,-71,-469,0,0,0,45,-5,-118,0},	/* 1 */
	{181,6,-490,0,0,0,45,-5,-118,0},	/* 2 */
	{399,6,-401,0,0,0,49,-18,-115,255},	/* 3 */
	{322,-105,-415,0,0,0,49,-18,-115,255},	/* 4 */
	{281,6,-451,0,0,0,49,-18,-115,255},	/* 5 */
	{458,6,-260,0,0,0,115,-20,-48,255},	/* 6 */
	{400,-155,-330,0,0,0,115,-20,-48,255},	/* 7 */
	{399,6,-401,0,0,0,115,-20,-48,255},	/* 8 */
	{563,6,0,0,0,0,114,-29,-45,255},	/* 9 */
	{451,-210,-138,0,0,0,114,-29,-45,255},	/* 10 */
	{458,6,-260,0,0,0,114,-29,-45,255},	/* 11 */
	{458,6,260,0,0,0,114,-30,46,255},	/* 12 */
	{451,-210,138,0,0,0,114,-30,46,255},	/* 13 */
	{563,6,0,0,0,0,114,-30,46,255},	/* 14 */
	{399,6,401,0,0,0,115,-20,48,255},	/* 15 */
	{400,-155,330,0,0,0,115,-20,48,0},	/* 16 */
	{458,6,260,0,0,0,115,-20,48,0},	/* 17 */
	{281,6,451,0,0,0,49,-18,115,255},	/* 18 */
	{322,-105,415,0,0,0,49,-18,115,255},	/* 19 */
	{399,6,401,0,0,0,49,-18,115,255},	/* 20 */
	{181,6,490,0,0,0,45,-5,118,255},	/* 21 */
	{223,-71,469,0,0,0,45,-5,118,255},	/* 22 */
	{281,6,451,0,0,0,45,-5,118,255},	/* 23 */
};


static Gfx gfx_wan_toothB[] = {
	gsDPPipeSync(),
	gsSPSetGeometryMode(G_TEXTURE_GEN),
	gsDPLoadTextureBlock(golden2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
						 G_TX_WRAP|G_TX_NOMIRROR, G_TX_WRAP|G_TX_NOMIRROR,
						 5, 5, G_TX_NOLOD, G_TX_NOLOD),
	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
	gsSPTexture(0x07c0, 0x07c0, 0, G_TX_RENDERTILE, G_ON),
	gsSPVertex(&vtx_wanwan_anim0[0],24,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
	gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
	gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
	gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
	gsSPClearGeometryMode(G_TEXTURE_GEN),
	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

