Vtx vtx_wan_eye_0[] = {
	{341,-287,410,0,990,0,105,-25,65,255},	/* 0 */
	{505,-32,246,0,0,990,105,-25,65,255},	/* 1 */
	{374,-49,450,0,990,990,105,-25,65,255},	/* 2 */
	{341,-287,410,0,990,0,105,-25,66,255},	/* 3 */
	{473,-270,206,0,0,0,105,-25,66,255},	/* 4 */
	{505,-32,246,0,0,990,105,-25,66,255},	/* 5 */
	{374,-49,-449,0,990,990,105,-25,-65,255},	/* 6 */
	{505,-32,-245,0,0,990,105,-25,-65,255},	/* 7 */
	{341,-287,-409,0,990,0,105,-25,-65,255},	/* 8 */
	{505,-32,-245,0,0,990,105,-25,-66,255},	/* 9 */
	{473,-270,-205,0,0,0,105,-25,-66,255},	/* 10 */
	{341,-287,-409,0,990,0,105,-25,-66,255},	/* 11 */
};

static Gfx gfx_wan_eye[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),
	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
	gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE,G_RM_AA_ZB_TEX_EDGE2 ),
		gs_Tani_LoadTextureImage2(wanme_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
		gsSPLight((&light_wan_eye[0].l[0]),1 ),
		gsSPLight((&light_wan_eye[0].a   ),2 ),
	gsSPVertex(&vtx_wan_eye_0[0],12,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
	gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};


