/* $Id: m_play_h.h,v 1.1 2003/06/06 00:15:12 tong Exp $ */	
/*
 * $Log: m_play_h.h,v $
 * Revision 1.1  2003/06/06 00:15:12  tong
 * source files for localization from Nintendo.
 *
 * Revision 1.2  2001-01-27 16:50:58+09  komatu
 * *** empty log message ***
 *
 * Revision 1.1  1999-02-25 14:38:35+09  nii
 * Initial revision
 *
 * */

#ifndef INCLUDE_M_PLAY_H_H
#define INCLUDE_M_PLAY_H_H

#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

#include "u64basic.h"

/************************************************************************
 *
 *	ゼルダゲームプレイ
 *
 ************************************************************************/

typedef struct Game_play_cl GAME_PLAY;

typedef struct {
    u32		start;
    u32		end;
} Rom_Address;


#ifdef _LANGUAGE_C_PLUS_PLUS
} /* extern "C" */
#endif

#endif

/*** m_play_h.h end ***/
