/*
 * $Id: m_basic.h,v 1.2 2004/02/12 22:54:41 tong Exp $
 *
 * ゼルダ６４基本ヘッダファイル
 *
 */

#ifndef __M_BASIC_H_
#define __M_BASIC_H_

#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

#include "debug.h"		/* PRINTF,disp */
#include "limits.h"
#include "malloc.h"		/* malloc,free,calloc,realloc */
#include "NewDelete.h"		/* New,Delete,NewA,DeleteA */
#include "m_speed.h"    
#include "sys_math.h"
#include "sys_matrix.h"
#include "sys_skeleton.h"
#include "sys_math3d.h"
#include "m_lib.h"
#include "m_lights.h"
#include "m_rcp.h"
#include "m_pause.h"
#include "m_debug.h"		/* xREG() */
#include "m_vibctl.h"		/* 振動パック */
#include "sys_screen.h"		/* ScreenWidth, ScreenHeight */
#include "m_std_dma.h"

#if 0  /* 2000/6/8 otsuki */
#include "u64basic.h"
#include "game.h"
#include "graph.h"
#include "m_types.h"
#include "m_view.h"
#include "m_collision_bg.h"
#endif

#ifdef _LANGUAGE_C_PLUS_PLUS
} /* extern "C" */
#endif

#endif /* __M_BASIC_H_ */
