#
# $Id: GNUmakefile.CFILES,v 1.2 2004/02/26 19:05:05 tong Exp $
#
# 新規登録するソースファイルはチェックインしましたか？
# 先にやっておきましょう。帰ってしまう前に。
#
#
# Makefile からインクルードされるファイルです
# CFILES マクロを定義します
#  
#
#
#

##CFILES_BOOT = \
##		boot.c \
##		bootstack.c \
##		idle.c \
##		sys_vimgr.c \
##		sys_ovlmgr.c \
##		system.c \
##		m_std_dma.c \
##		m_std_dma_slid.c
####CFILES_BOOT_OBJ = $(CFILES_BOOT:.o=.c)
CFILES_BOOT_OBJ = \
		boot.o \
		bootstack.o \
		idle.o \
		sys_vimgr.o \
		sys_ovlmgr.o \
		system.o \
		m_std_dma.o \
		m_std_dma_slid.o

ifdef USE_LOCALE
##CFILES_BOOT += m_locale.c
CFILES_BOOT_OBJ += m_locale.o
endif

ifndef FINAL_ROM
### fault_HungUpMsgに対応したバージョンのassert
##CFILES_BOOT +=	sys_assert.c
CFILES_BOOT_OBJ +=	sys_assert.o
endif
ifdef ROM_ROM
##CFILES_BOOT += fakeprintf.c
##CFILES_BOOT_OBJ += fakeprintf.o
else
ifdef ISVIEWER
##CFILES_BOOT += is_debug.c
CFILES_BOOT_OBJ += is_debug.o
endif #/* ISVIEWER */
endif #/* ROM_ROM */


CFILES_EN =


##CFILES_Z =	\
##		c_keyframe.c \
##		debug_print_save_size.c \
##		evw_anime.c \
##		m_DLF.c \
##		m_all_grow.c \
##		m_actor.c \
##		m_actor_dlftbls.c \
##		m_actor_shadow.c \
##		m_banti.c \
##		m_bg_tex.c \
##		m_bgm.c \
##		m_camera2.c \
##		m_choice.c \
##		m_clip.c \
##		m_cockroach.c \
##		m_collision_bg.c \
##		m_collision_obj.c \
##		m_common_data.c \
##		m_controller.c \
##		m_cpak.c \
##		m_debug.c \
##		m_debug_display.c \
##		m_debug_hayakawa.c \
##		m_debug_mode.c \
##		m_demo.c	\
##		m_event.c \
##		m_event_map_npc.c \
##		m_fcurve_data.c \
##		m_fbdemo.c \
##		m_fbdemo_triforce.c \
##		m_fbdemo_wipe1.c \
##		m_fbdemo_fade.c \
##		m_field_assessment.c \
##		m_field_make.c \
##		m_field_info.c \
##		m_flashrom.c \
##		m_font.c \
##		m_fuusen.c \
##		m_game_dlftbls.c \
##		m_huusui_room.c \
##		m_handbill.c \
##		m_home.c \
##		m_house.c \
##		m_land.c \
##		m_immig.c \
##		m_item_name.c \
##		m_kabu_manager.c \
##		m_kankyo.c \
##		m_lib.c \
##		m_lights.c \
##		m_malloc.c \
##		m_mail.c \
##		m_mail_check.c \
##		m_mark_room.c \
##		m_melody.c \
##		m_moji.c \
##		m_msg.c \
##		m_museum.c \
##		m_mushroom.c \
##		m_name_table.c \
##		m_nmibuf.c \
##		m_notice.c \
##		m_npc.c \
##		m_npc_schedule.c \
##		m_npc_walk.c \
##		m_nulltask.c \
##		m_olib.c \
##		m_pause.c \
##		m_plant.c \
##		m_player_call.c \
##		m_player_debug_printf.c \
##		m_player_lib.c \
##		m_police_box.c \
##		m_post_office.c \
##		m_private.c \
##		m_quest.c \
##		m_random_field.c \
##		m_rcp.c \
##		m_room_type.c \
##		m_scene_ftr.c \
##		m_shop.c \
##		m_start_data_init.c \
##		m_string.c \
##		m_submenu.c \
##		m_scene.c \
##		m_scene_bank.c \
##		m_scene_table.c \
##		m_skin_matrix.c \
##		m_snowman.c \
##		m_titledemo.c \
##		m_train_control.c \
##		m_texture.c \
##		m_time.c \
##		m_view.c \
##		m_view2.c \
##		m_watch_my_step.c \
##		s_cpak.c \
##		s_flashrom.c \
##		m_cpak_lib.c \
##		m_roll_lib.c
CFILES_Z_OBJ =	\
		c_keyframe.o \
		debug_print_save_size.o \
		evw_anime.o \
		m_DLF.o \
		m_all_grow.o \
		m_actor.o \
		m_actor_dlftbls.o \
		m_actor_shadow.o \
		m_banti.o \
		m_bg_tex.o \
		m_bgm.o \
		m_camera2.o \
		m_choice.o \
		m_clip.o \
		m_cockroach.o \
		m_collision_bg.o \
		m_collision_obj.o \
		m_common_data.o \
		m_controller.o \
		m_cpak.o \
		m_debug.o \
		m_debug_display.o \
		m_debug_hayakawa.o \
		m_debug_mode.o \
		m_demo.o	\
		m_event.o \
		m_event_map_npc.o \
		m_fcurve_data.o \
		m_fbdemo.o \
		m_fbdemo_triforce.o \
		m_fbdemo_wipe1.o \
		m_fbdemo_fade.o \
		m_field_assessment.o \
		m_field_make.o \
		m_field_info.o \
		m_flashrom.o \
		m_font.o \
		m_fuusen.o \
		m_game_dlftbls.o \
		m_huusui_room.o \
		m_handbill.o \
		m_home.o \
		m_house.o \
		m_land.o \
		m_immig.o \
		m_item_name.o \
		m_kabu_manager.o \
		m_kankyo.o \
		m_lib.o \
		m_lights.o \
		m_malloc.o \
		m_mail.o \
		m_mail_check.o \
		m_mark_room.o \
		m_melody.o \
		m_moji.o \
		m_msg.o \
		m_museum.o \
		m_mushroom.o \
		m_name_table.o \
		m_nmibuf.o \
		m_notice.o \
		m_npc.o \
		m_npc_schedule.o \
		m_npc_walk.o \
		m_nulltask.o \
		m_olib.o \
		m_pause.o \
		m_plant.o \
		m_player_call.o \
		m_player_debug_printf.o \
		m_player_lib.o \
		m_police_box.o \
		m_post_office.o \
		m_private.o \
		m_quest.o \
		m_random_field.o \
		m_rcp.o \
		m_room_type.o \
		m_scene_ftr.o \
		m_shop.o \
		m_start_data_init.o \
		m_string.o \
		m_submenu.o \
		m_scene.o \
		m_scene_bank.o \
		m_scene_table.o \
		m_skin_matrix.o \
		m_snowman.o \
		m_titledemo.o \
		m_train_control.o \
		m_texture.o \
		m_time.o \
		m_view.o \
		m_view2.o \
		m_watch_my_step.o \
		s_cpak.o \
		s_flashrom.o \
		m_cpak_lib.o \
		m_roll_lib.o

ifndef ROM_F
##CFILES_Z +=	\
##		m_viscvg.c \
##		m_viszbuf.c \
##		m_vismono.c
CFILES_Z_OBJ +=	\
		m_viscvg.o \
		m_viszbuf.o \
		m_vismono.o
endif

ifdef RAM8M
##CFILES_Z +=	m_mempak.c
CFILES_Z_OBJ +=	m_mempak.o
endif

##CFILES_SYS =	\
##		PreRender.c \
##		THA_GA.c \
##		TwoHeadArena.c \
##		audio.c \
##		audioMgr.c \
##		cfbinfo.c \
##		game.c \
##		gamealloc.c \
##		gfxalloc.c \
##		graph.c \
##		irqmgr.c \
##		lb_rtc.c \
##		lb_reki.c \
##		listalloc.c \
##		main.c \
##		padmgr.c \
##		sched.c \
##		speed_meter.c \
##		sys_cfb.c \
##		sys_gmalloc.c \
##		sys_initial_check.c \
##		sys_math.c \
##		sys_math3d.c \
##		sys_math_atan.c \
##		sys_matrix.c \
##		sys_stacks.c \
##		sys_ucode.c \
##		zurumode.c 
CFILES_SYS_OBJ =	\
		PreRender.o \
		THA_GA.o \
		TwoHeadArena.o \
		audio.o \
		audioMgr.o \
		cfbinfo.o \
		game.o \
		gamealloc.o \
		gfxalloc.o \
		graph.o \
		irqmgr.o \
		lb_rtc.o \
		lb_reki.o \
		listalloc.o \
		main.o \
		padmgr.o \
		sched.o \
		speed_meter.o \
		sys_cfb.o \
		sys_gmalloc.o \
		sys_initial_check.o \
		sys_math.o \
		sys_math3d.o \
		sys_math_atan.o \
		sys_matrix.o \
		sys_stacks.o \
		sys_ucode.o \
		zurumode.o \

ifdef USE_RUMBLE_PACK
##CFILES_Z +=     m_vibctl.c \
##		m_vibctl2.c
##CFILES_SYS +=	sys_vibctl2.c
CFILES_Z_OBJ +=     m_vibctl.o \
		m_vibctl2.o
CFILES_SYS_OBJ +=	sys_vibctl2.o
endif

ifdef USE_DEBUG_MALLOC
##CFILES_SYS +=	debug_malloc.c
CFILES_SYS_OBJ +=	debug_malloc.o
endif

##CFILES_EN_OVL = \
##		ac_sample.c \
##		ac_airplane.c \
##		ac_animal_logo.c \
##		ac_arrange_ftr.c \
##		ac_arrange_room.c \
##		ac_ball.c \
##		ac_birth_control.c \
##		ac_boxManager.c \
##		ac_boxMove.c \
##		ac_boxTrick01.c \
##		ac_broker_design.c \
##		ac_effectbg.c \
##		ac_event_manager.c \
##		ac_field_draw.c \
##		ac_fieldm_draw.c \
##		ac_garagara.c \
##		ac_gyo_kage.c \
##		ac_gyo_release.c \
##		ac_handOverItem.c \
##		ac_haniwa.c \
##		ac_hatumode_control.c \
##		ac_house_clock.c \
##		ac_intro_demo.c \
##		ac_kamakura_indoor.c \
##		ac_mailbox.c \
##		ac_mbg.c \
##		ac_my_indoor.c \
##		ac_my_room.c \
##		ac_nameplate.c \
##		ac_psnowman.c \
##		ac_quest_manager.c \
##		ac_quest_talk_fj_init.c \
##		ac_quest_talk_greeting.c \
##		ac_quest_talk_init.c \
##		ac_quest_talk_normal_init.c \
##		ac_ride_off_demo.c \
##		ac_rope.c \
##		ac_set_manager.c \
##		ac_set_npc_manager.c \
##		ac_set_ovl_gyoei.c \
##		ac_set_ovl_insect.c \
##		ac_shop_design.c \
##		ac_shop_goods.c \
##		ac_shop_indoor.c \
##		ac_shop_level.c \
##		ac_shop_manekin.c \
##		ac_shop_umbrella.c \
##		ac_snowman.c \
##		ac_t_hanabi.c \
##		ac_t_keitai.c \
##		ac_t_umbrella.c \
##		ac_t_utiwa.c \
##		ac_t_cracker.c \
##		ac_t_pistol.c \
##		ac_t_flag.c \
##		ac_t_tumbler.c \
##		ac_t_npc_sao.c \
##		ac_t_tama.c \
##		ac_tokyoso_control.c \
##		ac_tools.c \
##		ac_train_door.c \
##		ac_train_window.c \
##		ac_tunahiki_control.c \
##		ac_uki.c \
##		bg_cherry_item.c \
##		bg_item.c \
##		bg_police_item.c \
##		bg_post_item.c \
##		bg_winter_item.c \
##		bg_xmas_item.c \
##		ef_effect_control.c \
##		ef_lamp_light.c \
##		ef_room_sunshine.c \
##		ef_room_sunshine_police.c \
##		ef_room_sunshine_posthouse.c \
##		m_huusui_room_ovl.c \
##		m_mark_room_ovl.c \
##		m_player.c \
##		m_random_field_ovl.c \
##		ev_cherry_manager.c \
##		ac_house_goki.c \
##		ac_bee.c \
##		ac_fuusen.c \
##		m_mail_check_ovl.c \
##		famicom_check.c \
##		ac_dummy.c \
##		m_all_grow_ovl.c
####CFILES_EN_OVL_OBJ = $(CFILES_EN_OVL:.o=.c)
CFILES_EN_OVL_OBJ = \
		ac_sample.o \
		ac_airplane.o \
		ac_animal_logo.o \
		ac_arrange_ftr.o \
		ac_arrange_room.o \
		ac_ball.o \
		ac_birth_control.o \
		ac_boxManager.o \
		ac_boxMove.o \
		ac_boxTrick01.o \
		ac_broker_design.o \
		ac_effectbg.o \
		ac_event_manager.o \
		ac_field_draw.o \
		ac_fieldm_draw.o \
		ac_garagara.o \
		ac_gyo_kage.o \
		ac_gyo_release.o \
		ac_handOverItem.o \
		ac_haniwa.o \
		ac_hatumode_control.o \
		ac_house_clock.o \
		ac_intro_demo.o \
		ac_kamakura_indoor.o \
		ac_mailbox.o \
		ac_mbg.o \
		ac_my_indoor.o \
		ac_my_room.o \
		ac_nameplate.o \
		ac_psnowman.o \
		ac_quest_manager.o \
		ac_quest_talk_fj_init.o \
		ac_quest_talk_greeting.o \
		ac_quest_talk_init.o \
		ac_quest_talk_normal_init.o \
		ac_ride_off_demo.o \
		ac_rope.o \
		ac_set_manager.o \
		ac_set_npc_manager.o \
		ac_set_ovl_gyoei.o \
		ac_set_ovl_insect.o \
		ac_shop_design.o \
		ac_shop_goods.o \
		ac_shop_indoor.o \
		ac_shop_level.o \
		ac_shop_manekin.o \
		ac_shop_umbrella.o \
		ac_snowman.o \
		ac_t_hanabi.o \
		ac_t_keitai.o \
		ac_t_umbrella.o \
		ac_t_utiwa.o \
		ac_t_cracker.o \
		ac_t_pistol.o \
		ac_t_flag.o \
		ac_t_tumbler.o \
		ac_t_npc_sao.o \
		ac_t_tama.o \
		ac_tokyoso_control.o \
		ac_tools.o \
		ac_train_door.o \
		ac_train_window.o \
		ac_tunahiki_control.o \
		ac_uki.o \
		bg_cherry_item.o \
		bg_item.o \
		bg_police_item.o \
		bg_post_item.o \
		bg_winter_item.o \
		bg_xmas_item.o \
		ef_effect_control.o \
		ef_lamp_light.o \
		ef_room_sunshine.o \
		ef_room_sunshine_police.o \
		ef_room_sunshine_posthouse.o \
		m_huusui_room_ovl.o \
		m_mark_room_ovl.o \
		m_player.o \
		m_random_field_ovl.o \
		ev_cherry_manager.o \
		ac_house_goki.o \
		ac_bee.o \
		ac_fuusen.o \
		m_mail_check_ovl.o \
		famicom_check.o \
		ac_dummy.o \
		m_all_grow_ovl.o

##CFILES_NPC_OVL = \
##		ac_countdown_npc0.c \
##		ac_countdown_npc1.c \
##		ac_ev_angler.c \
##		ac_ev_artist.c \
##		ac_ev_broker.c \
##		ac_ev_broker2.c \
##		ac_ev_carpetPeddler.c \
##		ac_ev_designer.c \
##		ac_ev_dokutu.c \
##		ac_ev_dozaemon.c \
##		ac_ev_gypsy.c \
##		ac_ev_kabuPeddler.c \
##		ac_ev_miko.c \
##		ac_ev_pumpkin.c \
##		ac_ev_santa.c \
##		ac_ev_yomise.c \
##		ac_halloween_npc.c \
##		ac_hanabi_npc0.c \
##		ac_hanabi_npc1.c \
##		ac_hanami_npc0.c \
##		ac_hanami_npc1.c \
##		ac_hatumode_npc0.c \
##		ac_kamakura_npc0.c \
##		ac_normal_npc.c \
##		ac_npc.c \
##		ac_npc2.c \
##		ac_npc_conv_master.c \
##		ac_npc_depart_master.c \
##		ac_npc_engineer.c \
##		ac_npc_guide.c \
##		ac_npc_guide2.c \
##		ac_npc_majin.c \
##		ac_npc_majin2.c \
##		ac_npc_majin3.c \
##		ac_npc_majin4.c \
##		ac_npc_majin5.c \
##		ac_npc_mamedanuki.c \
##		ac_npc_p_sel.c \
##		ac_npc_p_sel2.c \
##		ac_npc_police.c \
##		ac_npc_police2.c \
##		ac_npc_post_girl.c \
##		ac_npc_post_man.c \
##		ac_npc_rcn_guide.c \
##		ac_npc_rcn_guide2.c \
##		ac_npc_restart.c \
##		ac_npc_rtc.c \
##		ac_npc_shop_master.c \
##		ac_npc_shop_mastersp.c \
##		ac_npc_sleep_obaba.c \
##		ac_npc_station_master.c \
##		ac_npc_super_master.c \
##		ac_npc_totakeke.c \
##		ac_taisou_npc0.c \
##		ac_tamaire_npc0.c \
##		ac_tamaire_npc1.c \
##		ac_tokyoso_npc0.c \
##		ac_tokyoso_npc1.c \
##		ac_tukimi_npc0.c \
##		ac_tukimi_npc1.c \
##		ac_tunahiki_npc0.c \
##		ac_tunahiki_npc1.c \
##		ac_turi_npc0.c 
####CFILES_NPC_OVL_OBJ = $(CFILES_NPC_OVL:.o=.c)
CFILES_NPC_OVL_OBJ = \
		ac_countdown_npc0.o \
		ac_countdown_npc1.o \
		ac_ev_angler.o \
		ac_ev_artist.o \
		ac_ev_broker.o \
		ac_ev_broker2.o \
		ac_ev_carpetPeddler.o \
		ac_ev_designer.o \
		ac_ev_dokutu.o \
		ac_ev_dozaemon.o \
		ac_ev_gypsy.o \
		ac_ev_kabuPeddler.o \
		ac_ev_miko.o \
		ac_ev_pumpkin.o \
		ac_ev_santa.o \
		ac_ev_yomise.o \
		ac_halloween_npc.o \
		ac_hanabi_npc0.o \
		ac_hanabi_npc1.o \
		ac_hanami_npc0.o \
		ac_hanami_npc1.o \
		ac_hatumode_npc0.o \
		ac_kamakura_npc0.o \
		ac_normal_npc.o \
		ac_npc.o \
		ac_npc2.o \
		ac_npc_conv_master.o \
		ac_npc_depart_master.o \
		ac_npc_engineer.o \
		ac_npc_guide.o \
		ac_npc_guide2.o \
		ac_npc_majin.o \
		ac_npc_majin2.o \
		ac_npc_majin3.o \
		ac_npc_majin4.o \
		ac_npc_majin5.o \
		ac_npc_mamedanuki.o \
		ac_npc_p_sel.o \
		ac_npc_p_sel2.o \
		ac_npc_police.o \
		ac_npc_police2.o \
		ac_npc_post_girl.o \
		ac_npc_post_man.o \
		ac_npc_rcn_guide.o \
		ac_npc_rcn_guide2.o \
		ac_npc_restart.o \
		ac_npc_rtc.o \
		ac_npc_shop_master.o \
		ac_npc_shop_mastersp.o \
		ac_npc_sleep_obaba.o \
		ac_npc_station_master.o \
		ac_npc_super_master.o \
		ac_npc_totakeke.o \
		ac_taisou_npc0.o \
		ac_tamaire_npc0.o \
		ac_tamaire_npc1.o \
		ac_tokyoso_npc0.o \
		ac_tokyoso_npc1.o \
		ac_tukimi_npc0.o \
		ac_tukimi_npc1.o \
		ac_tunahiki_npc0.o \
		ac_tunahiki_npc1.o \
		ac_turi_npc0.o 

##CFILES_EN_OVL += $(CFILES_NPC_OVL)
CFILES_EN_OVL_OBJ += $(CFILES_NPC_OVL_OBJ)

##CFILES_INS_OVL = \
##		ac_insect.c \
##		ac_ins_batta.c \
##		ac_ins_chou.c \
##		ac_ins_goki.c \
##		ac_ins_hotaru.c \
##		ac_ins_kabuto.c \
##		ac_ins_semi.c \
##		ac_ins_tentou.c \
##		ac_ins_tonbo.c
####CFILES_INS_OVL_OBJ = $(CFILES_INS_OVL:.o=.c)
CFILES_INS_OVL_OBJ = \
		ac_insect.o \
		ac_ins_batta.o \
		ac_ins_chou.o \
		ac_ins_goki.o \
		ac_ins_hotaru.o \
		ac_ins_kabuto.o \
		ac_ins_semi.o \
		ac_ins_tentou.o \
		ac_ins_tonbo.o

##CFILES_EN_OVL += $(CFILES_INS_OVL)
CFILES_EN_OVL_OBJ += $(CFILES_INS_OVL_OBJ)

##CFILES_GYO_OVL = \
##		ac_gyoei.c \
##		ac_gyo_test.c \
##		ac_gyo_kaseki.c
####CFILES_GYO_OVL_OBJ =  $(CFILES_GYO_OVL:.o=.c)
CFILES_GYO_OVL_OBJ = \
		ac_gyoei.o \
		ac_gyo_test.o \
		ac_gyo_kaseki.o

##CFILES_EN_OVL += $(CFILES_GYO_OVL)
CFILES_EN_OVL_OBJ += $(CFILES_GYO_OVL_OBJ)

##CFILES_STR_OVL = \
##		ac_structure.c \
##		ac_br_shop.c \
##		ac_buggy.c \
##		ac_conveni.c \
##		ac_depart.c \
##		ac_fallS.c \
##		ac_fallSESW.c \
##		ac_house.c \
##		ac_kamakura.c \
##		ac_my_house.c \
##		ac_police_box.c \
##		ac_post_office.c \
##		ac_reserve.c \
##		ac_s_car.c \
##		ac_goza.c \
##		ac_shop.c \
##		ac_shrine.c \
##		ac_station.c \
##		ac_super.c \
##		ac_train0.c \
##		ac_train1.c \
##		ac_radio.c \
##		ac_yatai.c \
##		ac_tukimi.c \
##		ac_mikuji.c \
##		ac_countdown.c \
##		ac_count02.c \
##		ac_kago.c \
##		ac_tama.c \
##		ac_turi.c \
##		ac_koinobori.c \
##		ac_dump.c \
##		ac_windmill.c \
##		ac_lotus.c \
##		ac_mikanbox.c \
##		ac_douzou.c \
##		ac_toudai.c
####CFILES_STR_OVL_OBJ = $(CFILES_STR_OVL:.o=.c)
CFILES_STR_OVL_OBJ = \
		ac_structure.o \
		ac_br_shop.o \
		ac_buggy.o \
		ac_conveni.o \
		ac_depart.o \
		ac_fallS.o \
		ac_fallSESW.o \
		ac_house.o \
		ac_kamakura.o \
		ac_my_house.o \
		ac_police_box.o \
		ac_post_office.o \
		ac_reserve.o \
		ac_s_car.o \
		ac_goza.o \
		ac_shop.o \
		ac_shrine.o \
		ac_station.o \
		ac_super.o \
		ac_train0.o \
		ac_train1.o \
		ac_radio.o \
		ac_yatai.o \
		ac_tukimi.o \
		ac_mikuji.o \
		ac_countdown.o \
		ac_count02.o \
		ac_kago.o \
		ac_tama.o \
		ac_turi.o \
		ac_koinobori.o \
		ac_dump.o \
		ac_windmill.o \
		ac_lotus.o \
		ac_mikanbox.o \
		ac_douzou.o \
		ac_toudai.o

##CFILES_EN_OVL += $(CFILES_STR_OVL)
CFILES_EN_OVL_OBJ += $(CFILES_STR_OVL_OBJ)

##CFILES_SUB_OVL = \
##		m_submenu_ovl.c \
##		m_tag_ovl.c \
##		m_hand_ovl.c \
##		m_haniwaPortrait_ovl.c \
##		m_inventory_ovl.c \
##		m_mailbox_ovl.c \
##		m_hboard_ovl.c \
##		m_timeIn_ovl.c \
##		m_ledit_ovl.c \
##		m_editor_ovl.c \
##		m_board_ovl.c \
##		m_address_ovl.c \
##		m_haniwa_ovl.c \
##		m_map_ovl.c \
##		m_notice_ovl.c \
##		m_editEndChk_ovl.c \
##		m_warning_ovl.c \
##		m_repay_ovl.c \
##		m_mscore_ovl.c \
##		m_birthday_ovl.c \
##		m_cpmail_ovl.c \
##		m_cpwarning_ovl.c \
##		m_cpedit_ovl.c \
##		m_catalog_ovl.c
####CFILES_SUB_OVL_OBJ = $(CFILES_SUB_OVL:.o=.c)
CFILES_SUB_OVL_OBJ = \
		m_submenu_ovl.o \
		m_tag_ovl.o \
		m_hand_ovl.o \
		m_haniwaPortrait_ovl.o \
		m_inventory_ovl.o \
		m_mailbox_ovl.o \
		m_hboard_ovl.o \
		m_timeIn_ovl.o \
		m_ledit_ovl.o \
		m_editor_ovl.o \
		m_board_ovl.o \
		m_address_ovl.o \
		m_haniwa_ovl.o \
		m_map_ovl.o \
		m_notice_ovl.o \
		m_editEndChk_ovl.o \
		m_warning_ovl.o \
		m_repay_ovl.o \
		m_mscore_ovl.o \
		m_birthday_ovl.o \
		m_cpmail_ovl.o \
		m_cpwarning_ovl.o \
		m_cpedit_ovl.o \
		m_catalog_ovl.o

##CFILES_EN_OVL += $(CFILES_SUB_OVL)
CFILES_EN_OVL_OBJ += $(CFILES_SUB_OVL_OBJ)

# 天気の登録
##WEATHER_OVL_FILES = \
##		ac_weather.c \
##		ac_weather_fine.c \
##		ac_weather_rain.c \
##		ac_weather_snow.c \
##		ac_weather_sakura.c \
##		ac_weather_leaf.c
####WEATHER_OVL_FILES_OBJ = $(WEATHER_OVL_FILES:.o=.c)
WEATHER_OVL_FILES_OBJ = \
		ac_weather.o \
		ac_weather_fine.o \
		ac_weather_rain.o \
		ac_weather_snow.o \
		ac_weather_sakura.o \
		ac_weather_leaf.o

##CFILES_EN_OVL += $(WEATHER_OVL_FILES)
CFILES_EN_OVL_OBJ += $(WEATHER_OVL_FILES_OBJ)

# エフェクトの登録
##EFF_OVL_FILES = \
##		ef_shock.c \
##		ef_car_blight.c \
##		ef_car_light.c \
##		ef_clacker.c \
##		ef_dig_hole.c \
##		ef_dig_mud.c \
##		ef_dig_scoop.c \
##		ef_dust.c \
##		ef_douzou_light.c \
##		ef_doyon.c \
##		ef_motiyuge.c \
##		ef_muka.c \
##		ef_wait_asimoto.c \
##		ef_warau.c \
##		ef_waka.c \
##		ef_ha.c \
##		ef_halloween.c \
##		ef_halloween_smoke.c \
##		ef_sibuki.c \
##		ef_gimonhu.c \
##		ef_goki.c \
##		ef_kamifubuki.c \
##		ef_kantanhu.c \
##		ef_kasamizu.c \
##		ef_kasamizutama.c \
##		ef_kagu_happa.c \
##		ef_kigae.c \
##		ef_kigae_light.c \
##		ef_ase.c \
##		ef_ase_ch.c \
##		ef_kangaeru.c \
##		ef_otikomi.c \
##		ef_otosiana.c \
##		ef_buruburu.c \
##		ef_siawase_hikari.c \
##		ef_siawase_hana.c \
##		ef_siawase_hana_ch.c \
##		ef_taberu.c \
##		ef_takurami.c \
##		ef_takurami_kira.c \
##		ef_tamaire.c \
##		ef_tape.c \
##		ef_uranai.c \
##		ef_kaze.c \
##		ef_kaze_happa.c \
##		ef_lovelove.c \
##		ef_lovelove_heart.c \
##		ef_pun.c \
##		ef_pun_yuge.c \
##		ef_pun_sekimen.c \
##		ef_reset_hole.c \
##		ef_naku.c \
##		ef_namida.c \
##		ef_hirameki_den.c \
##		ef_hirameki_hikari.c \
##		ef_situren.c \
##		ef_ase2.c \
##		ef_dash_asimoto.c \
##		ef_konpu.c \
##		ef_kyousou_onpu.c \
##		ef_lovelove2.c \
##		ef_kpun.c \
##		ef_kisha_kemuri.c \
##		ef_neboke.c \
##		ef_neboke_awa.c \
##		ef_neboke_akubi.c \
##		ef_hanabi_yanagi.c \
##		ef_hanabi_botan1.c \
##		ef_hanabi_botan2.c \
##		ef_hanabi_hoshi.c \
##		ef_hanabi_dummy.c \
##		ef_hanabi_set.c \
##		ef_hanabi_switch.c \
##		ef_hanabira.c \
##		ef_hanatiri.c \
##		ef_footprint.c \
##		ef_turn_footprint.c \
##		ef_string.c \
##		ef_turn_asimoto.c \
##		ef_bubu.c \
##		ef_young_tree.c \
##		ef_yukihane.c \
##		ef_anahikari.c \
##		ef_sandsplash.c \
##		ef_bush_happa.c \
##		ef_bush_yuki.c \
##		ef_tumble.c \
##		ef_tumble_bodyprint.c \
##		ef_slip.c \
##		ef_tumble_dust.c \
##		ef_swing_net.c \
##		ef_swing_rod.c \
##		ef_ami_mizu.c \
##		ef_mizutama.c \
##		ef_yukidama.c \
##		ef_yukidaruma.c \
##		ef_kikuzu.c \
##		ef_swing_axe.c \
##		ef_steam.c \
##		ef_night15_moon.c \
##		ef_night13_moon.c \
##		ef_slip_footprint.c \
##		ef_walk_asimoto.c \
##		ef_turi_hamon.c \
##		ef_turi_mizu.c \
##		ef_turi_hane0.c \
##		ef_turi_hane1.c \
##		ef_turi_suiteki.c \
##		ef_ongen.c \
##		ef_ikigire.c \
##		ef_impact_star.c
####EFF_OVL_FILES_OBJ = $(EFF_OVL_FILES:.c=.o)
EFF_OVL_FILES_OBJ = \
		ef_shock.o \
		ef_car_blight.o \
		ef_car_light.o \
		ef_clacker.o \
		ef_dig_hole.o \
		ef_dig_mud.o \
		ef_dig_scoop.o \
		ef_dust.o \
		ef_douzou_light.o \
		ef_doyon.o \
		ef_motiyuge.o \
		ef_muka.o \
		ef_wait_asimoto.o \
		ef_warau.o \
		ef_waka.o \
		ef_ha.o \
		ef_halloween.o \
		ef_halloween_smoke.o \
		ef_sibuki.o \
		ef_gimonhu.o \
		ef_goki.o \
		ef_kamifubuki.o \
		ef_kantanhu.o \
		ef_kasamizu.o \
		ef_kasamizutama.o \
		ef_kagu_happa.o \
		ef_kigae.o \
		ef_kigae_light.o \
		ef_ase.o \
		ef_ase_ch.o \
		ef_kangaeru.o \
		ef_otikomi.o \
		ef_otosiana.o \
		ef_buruburu.o \
		ef_siawase_hikari.o \
		ef_siawase_hana.o \
		ef_siawase_hana_ch.o \
		ef_taberu.o \
		ef_takurami.o \
		ef_takurami_kira.o \
		ef_tamaire.o \
		ef_tape.o \
		ef_uranai.o \
		ef_kaze.o \
		ef_kaze_happa.o \
		ef_lovelove.o \
		ef_lovelove_heart.o \
		ef_pun.o \
		ef_pun_yuge.o \
		ef_pun_sekimen.o \
		ef_reset_hole.o \
		ef_naku.o \
		ef_namida.o \
		ef_hirameki_den.o \
		ef_hirameki_hikari.o \
		ef_situren.o \
		ef_ase2.o \
		ef_dash_asimoto.o \
		ef_konpu.o \
		ef_kyousou_onpu.o \
		ef_lovelove2.o \
		ef_kpun.o \
		ef_kisha_kemuri.o \
		ef_neboke.o \
		ef_neboke_awa.o \
		ef_neboke_akubi.o \
		ef_hanabi_yanagi.o \
		ef_hanabi_botan1.o \
		ef_hanabi_botan2.o \
		ef_hanabi_hoshi.o \
		ef_hanabi_dummy.o \
		ef_hanabi_set.o \
		ef_hanabi_switch.o \
		ef_hanabira.o \
		ef_hanatiri.o \
		ef_footprint.o \
		ef_turn_footprint.o \
		ef_string.o \
		ef_turn_asimoto.o \
		ef_bubu.o \
		ef_young_tree.o \
		ef_yukihane.o \
		ef_anahikari.o \
		ef_sandsplash.o \
		ef_bush_happa.o \
		ef_bush_yuki.o \
		ef_tumble.o \
		ef_tumble_bodyprint.o \
		ef_slip.o \
		ef_tumble_dust.o \
		ef_swing_net.o \
		ef_swing_rod.o \
		ef_ami_mizu.o \
		ef_mizutama.o \
		ef_yukidama.o \
		ef_yukidaruma.o \
		ef_kikuzu.o \
		ef_swing_axe.o \
		ef_steam.o \
		ef_night15_moon.o \
		ef_night13_moon.o \
		ef_slip_footprint.o \
		ef_walk_asimoto.o \
		ef_turi_hamon.o \
		ef_turi_mizu.o \
		ef_turi_hane0.o \
		ef_turi_hane1.o \
		ef_turi_suiteki.o \
		ef_ongen.o \
		ef_ikigire.o \
		ef_impact_star.o

##CFILES_EN_OVL += $(EFF_OVL_FILES)
CFILES_EN_OVL_OBJ += $(EFF_OVL_FILES_OBJ)

# 家具の登録
##FTR_OVL_FILES = \
##		ac_nog_table01.c \
##		ac_nog_chest01.c \
##		ac_nog_chest02.c \
##		ac_nog_tv01.c \
##		ac_nog_chair01.c \
##		ac_nog_plant01.c \
##		ac_nog_bed01.c \
##		ac_nog_plant02.c \
##		ac_nog_chair02.c \
##		ac_nog_plant03.c \
##		ac_sum_bed01.c \
##		ac_nog_fan01.c \
##		ac_nkh_box01.c \
##		ac_nkh_light01.c \
##		ac_nkh_table01.c \
##		ac_nkh_table02.c \
##		ac_nkh_wall01.c \
##		ac_nkh_zab01.c \
##		ac_nkh_board01.c \
##		ac_nog_fan_big01.c \
##		ac_ari_isu01.c \
##		ac_ari_table01.c \
##		ac_ari_reizou01.c \
##		ac_ike_jpn_step01.c \
##		ac_sum_chest01.c \
##		ac_sum_chest02.c \
##		ac_sum_sofe01.c \
##		ac_sum_sofe02.c \
##		ac_ari_kitchen01.c \
##		ac_sum_sofe03.c \
##		ac_ike_jpn_tansu01.c \
##		ac_ike_jpn_kotatu01.c \
##		ac_ike_jpn_kotatu02.c \
##		ac_sum_guitar01.c \
##		ac_sum_guitar02.c \
##		ac_sum_guitar03.c \
##		ac_sum_doll01.c \
##		ac_sum_doll02.c \
##		ac_sum_doll03.c \
##		ac_sum_doll04.c \
##		ac_sum_classicbed01.c \
##		ac_sum_classicchair01.c \
##		ac_sum_classicchest01.c \
##		ac_sum_classicchest02.c \
##		ac_sum_classictable01.c \
##		ac_sum_clchair02.c \
##		ac_sum_cupboard01.c \
##		ac_sum_desk01.c \
##		ac_sum_doll05.c \
##		ac_sum_doll06.c \
##		ac_sum_doll07.c \
##		ac_sum_doll08.c \
##		ac_sum_doll09.c \
##		ac_sum_doll10.c \
##		ac_sum_globe01.c \
##		ac_sum_kitchair01.c \
##		ac_sum_kittable01.c \
##		ac_sum_tv01.c \
##		ac_sum_totemp01.c \
##		ac_sum_totemp02.c \
##		ac_sum_totemp03.c \
##		ac_sum_totemp04.c \
##		ac_sum_taiko01.c \
##		ac_sum_stove01.c \
##		ac_sum_stereo01.c \
##		ac_sum_ratan_isu01.c \
##		ac_sum_oldsofa01.c \
##		ac_sum_liccasofa.c \
##		ac_sum_liccapiano.c \
##		ac_sum_liccalowchest.c \
##		ac_sum_liccalanp.c \
##		ac_sum_liccakitchen.c \
##		ac_sum_liccahightable.c \
##		ac_sum_liccachest.c \
##		ac_sum_liccachair.c \
##		ac_sum_liccachair2.c \
##		ac_sum_liccabed.c \
##		ac_sum_oldclk01.c \
##		ac_sum_ratan_bed01.c \
##		ac_sum_ratan_chest01.c \
##		ac_sum_col_sofa01.c \
##		ac_sum_golfbag01.c \
##		ac_sum_golfbag02.c \
##		ac_sum_golfbag03.c \
##		ac_sum_chair01.c \
##		ac_sum_cont_sofa01.c \
##		ac_sum_cont_sofa02.c \
##		ac_sum_cont_table01.c \
##		ac_sum_cont_cab01.c \
##		ac_sum_cont_chest01.c \
##		ac_sum_cont_chest02.c \
##		ac_sum_cont_chair01.c \
##		ac_sum_cont_bed01.c \
##		ac_sum_cont_table02.c \
##		ac_sum_comp01.c \
##		ac_kob_disksystem.c \
##		ac_kob_disksystem2.c \
##		ac_kob_disksystem3.c \
##		ac_kob_disksystem4.c \
##		ac_kob_jimudesk.c \
##		ac_kob_locker1.c \
##		ac_kob_maruisu.c \
##		ac_kob_mastersword.c \
##		ac_kob_ncube.c \
##		ac_sum_tekin01.c \
##		ac_sum_biwa01.c \
##		ac_sum_conga01.c \
##		ac_sum_shoukaki.c \
##		ac_sum_col_chair01.c \
##		ac_sum_col_chair02.c \
##		ac_sum_col_chair03.c \
##		ac_sum_conpo01.c \
##		ac_kob_pipeisu.c \
##		ac_sum_liccamirror.c \
##		ac_sum_pet01.c \
##		ac_sum_timpani01.c \
##		ac_sum_bdcake01.c \
##		ac_kob_s_desk1.c \
##		ac_kob_s_desk2.c \
##		ac_kob_s_desk3.c \
##		ac_sum_sabo01.c \
##		ac_sum_sabo02.c \
##		ac_sum_clbed02.c \
##		ac_sum_tv02.c \
##		ac_sum_liccalowtable.c \
##		ac_sum_kadomatu.c \
##		ac_sum_kagamochi.c \
##		ac_sum_touro01.c \
##		ac_sum_touro02.c \
##		ac_sum_touro03.c \
##		ac_kob_jimuisu.c \
##		ac_kob_getabako1.c \
##		ac_kob_getabako2.c \
##		ac_kob_s_isu1.c \
##		ac_kob_s_isu2.c \
##		ac_kob_s_isu3.c \
##		ac_kob_rika_desk.c \
##		ac_kob_tyoureidai.c \
##		ac_sum_touro04.c \
##		ac_tak_box01.c \
##		ac_kob_tobibako.c \
##		ac_kob_rika_isu.c \
##		ac_sum_mezaclock.c \
##		ac_sum_poptable01.c \
##		ac_sum_poptable02.c \
##		ac_sum_poptable03.c \
##		ac_tak_isu01.c \
##		ac_tak_box02.c \
##		ac_tak_isu02.c \
##		ac_sum_popchair01.c \
##		ac_sum_popchair02.c \
##		ac_sum_popchair03.c \
##		ac_sum_suberi01.c \
##		ac_sum_wc01.c \
##		ac_sum_wc02.c \
##		ac_sum_classicwardrope01.c \
##		ac_ike_jpn_hibati01.c \
##		ac_sum_liccatable.c \
##		ac_sum_bookcht01.c \
##		ac_sum_taru01.c \
##		ac_sum_taru02.c \
##		ac_tak_table01.c \
##		ac_sum_spika01.c \
##		ac_sum_classiccabinet01.c \
##		ac_tak_table02.c \
##		ac_tak_isu03.c \
##		ac_kon_cracker.c \
##		ac_kon_desk.c \
##		ac_kon_isu.c \
##		ac_kon_jihanki01.c \
##		ac_kon_sisiodosi.c \
##		ac_kon_tansu.c \
##		ac_kon_tubo.c \
##		ac_kon_tubo2.c \
##		ac_kon_tubo3.c \
##		ac_kon_tukue.c \
##		ac_sum_misin01.c \
##		ac_sum_billiads.c \
##		ac_sum_art01.c \
##		ac_sum_art02.c \
##		ac_sum_art03.c \
##		ac_sum_art04.c \
##		ac_sum_art05.c \
##		ac_sum_art06.c \
##		ac_sum_art07.c \
##		ac_sum_art08.c \
##		ac_sum_art09.c \
##		ac_sum_art10.c \
##		ac_sum_art11.c \
##		ac_sum_art12.c \
##		ac_sum_art13.c \
##		ac_sum_art14.c \
##		ac_sum_art15.c \
##		ac_sum_fruitbed01.c \
##		ac_sum_fruitchair01.c \
##		ac_sum_fruitchest02.c \
##		ac_sum_fruittable01.c \
##		ac_sum_fruittv01.c \
##		ac_sum_harp.c \
##		ac_sum_takkyu.c \
##		ac_sum_log_hatoclk.c \
##		ac_sum_kisha.c \
##		ac_sum_mizunomi.c \
##		ac_sum_okiagari01.c \
##		ac_sum_saru.c \
##		ac_sum_slot.c \
##		ac_sum_asi_chair01.c \
##		ac_sum_asi_chair02.c \
##		ac_sum_asi_chest01.c \
##		ac_sum_asi_lanp01.c \
##		ac_sum_pl_caladium01.c \
##		ac_sum_pl_shuroci.c \
##		ac_sum_asi_screen01.c \
##		ac_sum_asi_table01.c \
##		ac_sum_asi_taiko.c \
##		ac_sum_bla_bed01.c \
##		ac_sum_bla_chair01.c \
##		ac_sum_bla_chest01.c \
##		ac_sum_bla_chest02.c \
##		ac_sum_bla_desk01.c \
##		ac_sum_bla_sofa01.c \
##		ac_sum_bla_sofa02.c \
##		ac_sum_bla_table01.c \
##		ac_sum_blue_bed01.c \
##		ac_sum_blue_bench01.c \
##		ac_sum_blue_bureau01.c \
##		ac_sum_blue_chair01.c \
##		ac_sum_blue_chest01.c \
##		ac_sum_blue_chest02.c \
##		ac_sum_blue_lowchest01.c \
##		ac_sum_blue_table01.c \
##		ac_sum_gre_bed01.c \
##		ac_sum_gre_chair01.c \
##		ac_sum_gre_chair02.c \
##		ac_sum_gre_chest01.c \
##		ac_sum_gre_chest02.c \
##		ac_sum_gre_counter01.c \
##		ac_sum_gre_lanp01.c \
##		ac_sum_gre_table01.c \
##		ac_sum_log_bed01.c \
##		ac_sum_log_chair01.c \
##		ac_sum_log_chair02.c \
##		ac_sum_log_chest03.c \
##		ac_sum_log_table01.c \
##		ac_sum_pl_aloe01.c \
##		ac_sum_pl_ananas.c \
##		ac_sum_pl_cocos.c \
##		ac_sum_pl_compacta.c \
##		ac_sum_pl_dracaena.c \
##		ac_sum_pl_gomunoki.c \
##		ac_sum_pl_pothos.c \
##		ac_sum_pl_yamayasi.c \
##		ac_sum_fruittable02.c \
##		ac_sum_fruitchest01.c \
##		ac_sum_fruitchair02.c \
##		ac_sum_pl_benjyami.c \
##		ac_sum_pl_draca02.c \
##		ac_sum_pl_kuroton.c \
##		ac_sum_pl_pakila.c \
##		ac_sum_pl_hirasabo.c \
##		ac_tak_metro.c \
##		ac_sum_bon_matu01.c \
##		ac_sum_bon_matu02.c \
##		ac_tak_barber.c \
##		ac_sum_bon_matu03.c \
##		ac_sum_bon_ume.c \
##		ac_nog_darumaL.c \
##		ac_nog_darumaL2.c \
##		ac_nog_darumaM.c \
##		ac_nog_darumaM2.c \
##		ac_nog_darumaS.c \
##		ac_nog_darumaS2.c \
##		ac_sum_bon_boke.c \
##		ac_sum_bon_satuki.c \
##		ac_sum_bon_sanshu.c \
##		ac_tak_cone01.c \
##		ac_tak_cone02.c \
##		ac_tak_cone03.c \
##		ac_tak_fence01.c \
##		ac_sum_bon_momiji.c \
##		ac_sum_bon_pira.c \
##		ac_sum_bon_turu.c \
##		ac_tak_fence02.c \
##		ac_tak_fence03.c \
##		ac_tak_fence04.c \
##		ac_nog_tri_chest01.c \
##		ac_nog_tri_chest02.c \
##		ac_nog_tri_chest03.c \
##		ac_kon_jihanki02.c \
##		ac_tak_hole01.c \
##		ac_kon_jihanki03.c \
##		ac_tak_drum01.c \
##		ac_tak_drum02.c \
##		ac_tak_drum03.c \
##		ac_kon_jihanki04.c \
##		ac_tak_tekkin.c \
##		ac_kon_gomi01.c \
##		ac_kon_gomi02.c \
##		ac_sum_fruitchest03.c \
##		ac_sum_fruitchair03.c \
##		ac_sum_fruitchair04.c \
##		ac_sum_fruittable03.c \
##		ac_tak_udefuri.c \
##		ac_kon_gomi03.c \
##		ac_kon_gomi04.c \
##		ac_sum_viola01.c \
##		ac_sum_bass01.c \
##		ac_sum_cello01.c \
##		ac_sum_piano01.c \
##		ac_kon_chouzu01.c \
##		ac_tak_neko.c \
##		ac_kon_chouzu02.c \
##		ac_sum_hal_pkin.c \
##		ac_tak_denko.c \
##		ac_tak_yaji.c \
##		ac_kon_isi01.c \
##		ac_kon_isi02.c \
##		ac_tak_kanban01.c \
##		ac_tak_kanban02.c \
##		ac_tak_kanban03.c \
##		ac_kon_chouzu03.c \
##		ac_tak_hata01.c \
##		ac_sum_hal_bed01.c \
##		ac_sum_hal_box01.c \
##		ac_sum_hal_chair01.c \
##		ac_sum_gst_chair01.c \
##		ac_sum_hal_chest01.c \
##		ac_sum_hal_sofa01.c \
##		ac_sum_hal_table01.c \
##		ac_tak_apollo1.c \
##		ac_tak_eisei.c \
##		ac_kon_isi03.c \
##		ac_kon_isi04.c \
##		ac_kon_isi05.c \
##		ac_tak_ufo.c \
##		ac_kon_isi06.c \
##		ac_kon_pound.c \
##		ac_tak_rocket1.c \
##		ac_tak_astro.c \
##		ac_sum_hal_clk01.c \
##		ac_sum_hal_lanp01.c \
##		ac_sum_asi_bed01.c \
##		ac_sum_asi_table02.c \
##		ac_tak_asteroid1.c \
##		ac_sum_ratan_lanp.c \
##		ac_sum_ratan_table01.c \
##		ac_kon_oke.c \
##		ac_kon_taiju.c \
##		ac_kon_araiba.c \
##		ac_kon_huroisu.c \
##		ac_sum_ratan_screen.c \
##		ac_sum_ratan_mirror.c \
##		ac_sum_ratan_isu02.c \
##		ac_sum_ratan_chest03.c \
##		ac_tak_arwing.c \
##		ac_tak_mooncar.c \
##		ac_kon_masaji.c \
##		ac_kon_mat.c \
##		ac_kon_yubune.c \
##		ac_sum_blue_clk.c \
##		ac_tak_moti.c \
##		ac_sum_hal_mirror01.c \
##		ac_sum_gre_desk01.c \
##		ac_kon_bandai.c \
##		ac_sum_bla_chair02.c \
##		ac_sum_bla_table02.c \
##		ac_tak_station.c \
##		ac_kon_tuitate.c \
##		ac_sum_log_chair03.c \
##		ac_sum_whi_bed01.c \
##		ac_tak_shuttle.c \
##		ac_sum_whi_mirror.c \
##		ac_sum_whi_sofa01.c \
##		ac_sum_whi_lanp.c \
##		ac_sum_gre_chest03.c \
##		ac_sum_asi_chest02.c \
##		ac_sum_log_table02.c \
##		ac_sum_whi_chest01.c \
##		ac_sum_bla_chest03.c \
##		ac_sum_log_chest01.c \
##		ac_sum_log_chest02.c \
##		ac_sum_hal_chest02.c \
##		ac_sum_hal_chest03.c \
##		ac_sum_blue_cab01.c \
##		ac_kon_locker.c \
##		ac_kon_milk.c \
##		ac_sum_asi_chest03.c \
##		ac_sum_clchest03.c \
##		ac_sum_whi_chest02.c \
##		ac_sum_cont_chest03.c \
##		ac_sum_ratan_chest02.c \
##		ac_sum_uwa_vase01.c \
##		ac_sum_uwa_vase02.c \
##		ac_sum_uwa_vase03.c \
##		ac_sum_uwa_poto01.c \
##		ac_sum_uwa_cup01.c \
##		ac_hnw_common.c \
##		ac_fmanekin.c \
##		ac_sum_monshiro.c \
##		ac_sum_monki.c \
##		ac_sum_kiageha.c \
##		ac_sum_ohmurasaki.c \
##		ac_sum_minmin.c \
##		ac_sum_tukutuku.c \
##		ac_sum_higurashi.c \
##		ac_sum_abura.c \
##		ac_sum_shiokara.c \
##		ac_sum_akiakane.c \
##		ac_sum_ginyanma.c \
##		ac_sum_oniyanma.c \
##		ac_sum_syouryou.c \
##		ac_sum_tonosama.c \
##		ac_sum_koorogi.c \
##		ac_sum_kirigirisu.c \
##		ac_sum_suzumushi.c \
##		ac_sum_matumushi.c \
##		ac_sum_kanabun.c \
##		ac_sum_kabuto.c \
##		ac_sum_hirata.c \
##		ac_sum_tamamushi.c \
##		ac_sum_gomadara.c \
##		ac_sum_tentou.c \
##		ac_sum_nanahoshi.c \
##		ac_sum_kamakiri.c \
##		ac_sum_genji.c \
##		ac_sum_danna.c \
##		ac_sum_nokogiri.c \
##		ac_sum_miyama.c \
##		ac_sum_okuwa.c \
##		ac_sum_funa.c \
##		ac_sum_hera.c \
##		ac_sum_koi.c \
##		ac_sum_nisiki.c \
##		ac_sum_namazu.c \
##		ac_sum_bass.c \
##		ac_sum_bassm.c \
##		ac_sum_bassl.c \
##		ac_sum_gill.c \
##		ac_sum_oonamazu.c \
##		ac_sum_raigyo.c \
##		ac_sum_nigoi.c \
##		ac_sum_ugui.c \
##		ac_sum_oikawa.c \
##		ac_sum_tanago.c \
##		ac_sum_dojyo.c \
##		ac_sum_wakasagi.c \
##		ac_sum_ayu.c \
##		ac_sum_yamame.c \
##		ac_sum_iwana.c \
##		ac_sum_niji.c \
##		ac_sum_ito.c \
##		ac_sum_sake.c \
##		ac_sum_kingyo.c \
##		ac_sum_pirania.c \
##		ac_sum_aroana.c \
##		ac_sum_unagi.c \
##		ac_sum_demekin.c \
##		ac_sum_donko.c \
##		ac_sum_gupi.c \
##		ac_sum_kaseki.c \
##		ac_sum_angel.c \
##		ac_sum_chikuon01.c \
##		ac_sum_chikuon02.c \
##		ac_sum_jukebox.c \
##		ac_sum_hachi.c \
##		ac_sum_radio01.c \
##		ac_sum_radio02.c \
##		ac_sum_conpo02.c \
##		ac_sum_stereo02.c \
##		ac_sum_lv_stereo.c \
##		ac_din_trikera_head.c \
##		ac_din_trikera_tail.c \
##		ac_din_trikera_body.c \
##		ac_din_trex_head.c \
##		ac_din_trex_tail.c \
##		ac_din_trex_body.c \
##		ac_din_bront_head.c \
##		ac_din_bront_tail.c \
##		ac_din_bront_body.c \
##		ac_din_stego_head.c \
##		ac_din_stego_tail.c \
##		ac_din_stego_body.c \
##		ac_din_ptera_head.c \
##		ac_din_ptera_Rwing.c \
##		ac_din_ptera_Lwing.c \
##		ac_sum_x_lanp.c \
##		ac_sum_x_chair01.c \
##		ac_sum_x_chest01.c \
##		ac_sum_x_chest02.c \
##		ac_sum_x_chest03.c \
##		ac_sum_x_sofa01.c \
##		ac_sum_x_bed01.c \
##		ac_sum_x_clk.c \
##		ac_sum_doll11.c \
##		ac_fumbrella.c \
##		ac_kon_ameclock.c \
##		ac_din_hutaba_head.c \
##		ac_din_hutaba_neck.c \
##		ac_din_hutaba_body.c \
##		ac_sum_reco01.c \
##		ac_kon_atqclock.c \
##		ac_sum_casse01.c \
##		ac_kon_grclock.c \
##		ac_din_amber.c \
##		ac_din_stump.c \
##		ac_din_egg.c \
##		ac_din_ammonite.c \
##		ac_din_trilobite.c \
##		ac_kon_waclock.c \
##		ac_kon_redclock.c \
##		ac_kon_musya.c \
##		ac_sum_x_table01.c \
##		ac_sum_x_piano.c \
##		ac_din_mammoth_head.c \
##		ac_din_mammoth_body.c \
##		ac_kon_blueclock.c \
##		ac_kon_mimiclock.c \
##		ac_sum_roboconpo.c \
##		ac_sum_saiconpo.c \
##		ac_kon_maneki01.c \
##		ac_kon_maneki02.c \
##		ac_sum_md01.c \
##		ac_kon_tanuki.c \
##		ac_sum_fruitclk.c \
##		ac_sum_roboclk.c \
##		ac_nog_tri_clock01.c \
##		ac_nog_tri_bed01.c \
##		ac_nog_tri_table01.c \
##		ac_nog_tri_sofa01.c \
##		ac_nog_tri_audio01.c \
##		ac_nog_tri_chair01.c \
##		ac_nog_tri_rack01.c \
##		ac_ike_jpn_tokonoma01.c \
##		ac_ike_jpn_irori01.c \
##		ac_kon_kaeru.c \
##		ac_nog_rookW.c \
##		ac_nog_rookB.c \
##		ac_nog_queenW.c \
##		ac_nog_queenB.c \
##		ac_nog_bishopW.c \
##		ac_nog_bishopB.c \
##		ac_nog_kingW.c \
##		ac_nog_kingB.c \
##		ac_nog_knightW.c \
##		ac_nog_knightB.c \
##		ac_nog_pawnW.c \
##		ac_nog_pawnB.c \
##		ac_ike_jpn_sai01.c \
##		ac_nog_xtree.c \
##		ac_sum_kokuban.c \
##		ac_sum_baketu.c \
##		ac_kon_xtree02.c \
##		ac_kob_disksystem5.c \
##		ac_kob_disksystem6.c \
##		ac_kob_disksystem7.c \
##		ac_kob_disksystem8.c \
##		ac_sum_bla_lanp.c \
##		ac_kon_snowfreezer.c \
##		ac_kon_snowtable.c \
##		ac_kon_snowbed.c \
##		ac_tak_snowisu.c \
##		ac_tak_snowlamp.c \
##		ac_kon_snowsofa.c \
##		ac_kon_snowtv.c \
##		ac_kon_snowtansu.c \
##		ac_kon_snowbox.c \
##		ac_kon_snowclock.c
##
####FTR_OVL_FILES_OBJ = $(FTR_OVL_FILES:.c=.o)
FTR_OVL_FILES_OBJ = \
		ac_nog_table01.o \
		ac_nog_chest01.o \
		ac_nog_chest02.o \
		ac_nog_tv01.o \
		ac_nog_chair01.o \
		ac_nog_plant01.o \
		ac_nog_bed01.o \
		ac_nog_plant02.o \
		ac_nog_chair02.o \
		ac_nog_plant03.o \
		ac_sum_bed01.o \
		ac_nog_fan01.o \
		ac_nkh_box01.o \
		ac_nkh_light01.o \
		ac_nkh_table01.o \
		ac_nkh_table02.o \
		ac_nkh_wall01.o \
		ac_nkh_zab01.o \
		ac_nkh_board01.o \
		ac_nog_fan_big01.o \
		ac_ari_isu01.o \
		ac_ari_table01.o \
		ac_ari_reizou01.o \
		ac_ike_jpn_step01.o \
		ac_sum_chest01.o \
		ac_sum_chest02.o \
		ac_sum_sofe01.o \
		ac_sum_sofe02.o \
		ac_ari_kitchen01.o \
		ac_sum_sofe03.o \
		ac_ike_jpn_tansu01.o \
		ac_ike_jpn_kotatu01.o \
		ac_ike_jpn_kotatu02.o \
		ac_sum_guitar01.o \
		ac_sum_guitar02.o \
		ac_sum_guitar03.o \
		ac_sum_doll01.o \
		ac_sum_doll02.o \
		ac_sum_doll03.o \
		ac_sum_doll04.o \
		ac_sum_classicbed01.o \
		ac_sum_classicchair01.o \
		ac_sum_classicchest01.o \
		ac_sum_classicchest02.o \
		ac_sum_classictable01.o \
		ac_sum_clchair02.o \
		ac_sum_cupboard01.o \
		ac_sum_desk01.o \
		ac_sum_doll05.o \
		ac_sum_doll06.o \
		ac_sum_doll07.o \
		ac_sum_doll08.o \
		ac_sum_doll09.o \
		ac_sum_doll10.o \
		ac_sum_globe01.o \
		ac_sum_kitchair01.o \
		ac_sum_kittable01.o \
		ac_sum_tv01.o \
		ac_sum_totemp01.o \
		ac_sum_totemp02.o \
		ac_sum_totemp03.o \
		ac_sum_totemp04.o \
		ac_sum_taiko01.o \
		ac_sum_stove01.o \
		ac_sum_stereo01.o \
		ac_sum_ratan_isu01.o \
		ac_sum_oldsofa01.o \
		ac_sum_liccasofa.o \
		ac_sum_liccapiano.o \
		ac_sum_liccalowchest.o \
		ac_sum_liccalanp.o \
		ac_sum_liccakitchen.o \
		ac_sum_liccahightable.o \
		ac_sum_liccachest.o \
		ac_sum_liccachair.o \
		ac_sum_liccachair2.o \
		ac_sum_liccabed.o \
		ac_sum_oldclk01.o \
		ac_sum_ratan_bed01.o \
		ac_sum_ratan_chest01.o \
		ac_sum_col_sofa01.o \
		ac_sum_golfbag01.o \
		ac_sum_golfbag02.o \
		ac_sum_golfbag03.o \
		ac_sum_chair01.o \
		ac_sum_cont_sofa01.o \
		ac_sum_cont_sofa02.o \
		ac_sum_cont_table01.o \
		ac_sum_cont_cab01.o \
		ac_sum_cont_chest01.o \
		ac_sum_cont_chest02.o \
		ac_sum_cont_chair01.o \
		ac_sum_cont_bed01.o \
		ac_sum_cont_table02.o \
		ac_sum_comp01.o \
		ac_kob_disksystem.o \
		ac_kob_disksystem2.o \
		ac_kob_disksystem3.o \
		ac_kob_disksystem4.o \
		ac_kob_jimudesk.o \
		ac_kob_locker1.o \
		ac_kob_maruisu.o \
		ac_kob_mastersword.o \
		ac_kob_ncube.o \
		ac_sum_tekin01.o \
		ac_sum_biwa01.o \
		ac_sum_conga01.o \
		ac_sum_shoukaki.o \
		ac_sum_col_chair01.o \
		ac_sum_col_chair02.o \
		ac_sum_col_chair03.o \
		ac_sum_conpo01.o \
		ac_kob_pipeisu.o \
		ac_sum_liccamirror.o \
		ac_sum_pet01.o \
		ac_sum_timpani01.o \
		ac_sum_bdcake01.o \
		ac_kob_s_desk1.o \
		ac_kob_s_desk2.o \
		ac_kob_s_desk3.o \
		ac_sum_sabo01.o \
		ac_sum_sabo02.o \
		ac_sum_clbed02.o \
		ac_sum_tv02.o \
		ac_sum_liccalowtable.o \
		ac_sum_kadomatu.o \
		ac_sum_kagamochi.o \
		ac_sum_touro01.o \
		ac_sum_touro02.o \
		ac_sum_touro03.o \
		ac_kob_jimuisu.o \
		ac_kob_getabako1.o \
		ac_kob_getabako2.o \
		ac_kob_s_isu1.o \
		ac_kob_s_isu2.o \
		ac_kob_s_isu3.o \
		ac_kob_rika_desk.o \
		ac_kob_tyoureidai.o \
		ac_sum_touro04.o \
		ac_tak_box01.o \
		ac_kob_tobibako.o \
		ac_kob_rika_isu.o \
		ac_sum_mezaclock.o \
		ac_sum_poptable01.o \
		ac_sum_poptable02.o \
		ac_sum_poptable03.o \
		ac_tak_isu01.o \
		ac_tak_box02.o \
		ac_tak_isu02.o \
		ac_sum_popchair01.o \
		ac_sum_popchair02.o \
		ac_sum_popchair03.o \
		ac_sum_suberi01.o \
		ac_sum_wc01.o \
		ac_sum_wc02.o \
		ac_sum_classicwardrope01.o \
		ac_ike_jpn_hibati01.o \
		ac_sum_liccatable.o \
		ac_sum_bookcht01.o \
		ac_sum_taru01.o \
		ac_sum_taru02.o \
		ac_tak_table01.o \
		ac_sum_spika01.o \
		ac_sum_classiccabinet01.o \
		ac_tak_table02.o \
		ac_tak_isu03.o \
		ac_kon_cracker.o \
		ac_kon_desk.o \
		ac_kon_isu.o \
		ac_kon_jihanki01.o \
		ac_kon_sisiodosi.o \
		ac_kon_tansu.o \
		ac_kon_tubo.o \
		ac_kon_tubo2.o \
		ac_kon_tubo3.o \
		ac_kon_tukue.o \
		ac_sum_misin01.o \
		ac_sum_billiads.o \
		ac_sum_art01.o \
		ac_sum_art02.o \
		ac_sum_art03.o \
		ac_sum_art04.o \
		ac_sum_art05.o \
		ac_sum_art06.o \
		ac_sum_art07.o \
		ac_sum_art08.o \
		ac_sum_art09.o \
		ac_sum_art10.o \
		ac_sum_art11.o \
		ac_sum_art12.o \
		ac_sum_art13.o \
		ac_sum_art14.o \
		ac_sum_art15.o \
		ac_sum_fruitbed01.o \
		ac_sum_fruitchair01.o \
		ac_sum_fruitchest02.o \
		ac_sum_fruittable01.o \
		ac_sum_fruittv01.o \
		ac_sum_harp.o \
		ac_sum_takkyu.o \
		ac_sum_log_hatoclk.o \
		ac_sum_kisha.o \
		ac_sum_mizunomi.o \
		ac_sum_okiagari01.o \
		ac_sum_saru.o \
		ac_sum_slot.o \
		ac_sum_asi_chair01.o \
		ac_sum_asi_chair02.o \
		ac_sum_asi_chest01.o \
		ac_sum_asi_lanp01.o \
		ac_sum_pl_caladium01.o \
		ac_sum_pl_shuroci.o \
		ac_sum_asi_screen01.o \
		ac_sum_asi_table01.o \
		ac_sum_asi_taiko.o \
		ac_sum_bla_bed01.o \
		ac_sum_bla_chair01.o \
		ac_sum_bla_chest01.o \
		ac_sum_bla_chest02.o \
		ac_sum_bla_desk01.o \
		ac_sum_bla_sofa01.o \
		ac_sum_bla_sofa02.o \
		ac_sum_bla_table01.o \
		ac_sum_blue_bed01.o \
		ac_sum_blue_bench01.o \
		ac_sum_blue_bureau01.o \
		ac_sum_blue_chair01.o \
		ac_sum_blue_chest01.o \
		ac_sum_blue_chest02.o \
		ac_sum_blue_lowchest01.o \
		ac_sum_blue_table01.o \
		ac_sum_gre_bed01.o \
		ac_sum_gre_chair01.o \
		ac_sum_gre_chair02.o \
		ac_sum_gre_chest01.o \
		ac_sum_gre_chest02.o \
		ac_sum_gre_counter01.o \
		ac_sum_gre_lanp01.o \
		ac_sum_gre_table01.o \
		ac_sum_log_bed01.o \
		ac_sum_log_chair01.o \
		ac_sum_log_chair02.o \
		ac_sum_log_chest03.o \
		ac_sum_log_table01.o \
		ac_sum_pl_aloe01.o \
		ac_sum_pl_ananas.o \
		ac_sum_pl_cocos.o \
		ac_sum_pl_compacta.o \
		ac_sum_pl_dracaena.o \
		ac_sum_pl_gomunoki.o \
		ac_sum_pl_pothos.o \
		ac_sum_pl_yamayasi.o \
		ac_sum_fruittable02.o \
		ac_sum_fruitchest01.o \
		ac_sum_fruitchair02.o \
		ac_sum_pl_benjyami.o \
		ac_sum_pl_draca02.o \
		ac_sum_pl_kuroton.o \
		ac_sum_pl_pakila.o \
		ac_sum_pl_hirasabo.o \
		ac_tak_metro.o \
		ac_sum_bon_matu01.o \
		ac_sum_bon_matu02.o \
		ac_tak_barber.o \
		ac_sum_bon_matu03.o \
		ac_sum_bon_ume.o \
		ac_nog_darumaL.o \
		ac_nog_darumaL2.o \
		ac_nog_darumaM.o \
		ac_nog_darumaM2.o \
		ac_nog_darumaS.o \
		ac_nog_darumaS2.o \
		ac_sum_bon_boke.o \
		ac_sum_bon_satuki.o \
		ac_sum_bon_sanshu.o \
		ac_tak_cone01.o \
		ac_tak_cone02.o \
		ac_tak_cone03.o \
		ac_tak_fence01.o \
		ac_sum_bon_momiji.o \
		ac_sum_bon_pira.o \
		ac_sum_bon_turu.o \
		ac_tak_fence02.o \
		ac_tak_fence03.o \
		ac_tak_fence04.o \
		ac_nog_tri_chest01.o \
		ac_nog_tri_chest02.o \
		ac_nog_tri_chest03.o \
		ac_kon_jihanki02.o \
		ac_tak_hole01.o \
		ac_kon_jihanki03.o \
		ac_tak_drum01.o \
		ac_tak_drum02.o \
		ac_tak_drum03.o \
		ac_kon_jihanki04.o \
		ac_tak_tekkin.o \
		ac_kon_gomi01.o \
		ac_kon_gomi02.o \
		ac_sum_fruitchest03.o \
		ac_sum_fruitchair03.o \
		ac_sum_fruitchair04.o \
		ac_sum_fruittable03.o \
		ac_tak_udefuri.o \
		ac_kon_gomi03.o \
		ac_kon_gomi04.o \
		ac_sum_viola01.o \
		ac_sum_bass01.o \
		ac_sum_cello01.o \
		ac_sum_piano01.o \
		ac_kon_chouzu01.o \
		ac_tak_neko.o \
		ac_kon_chouzu02.o \
		ac_sum_hal_pkin.o \
		ac_tak_denko.o \
		ac_tak_yaji.o \
		ac_kon_isi01.o \
		ac_kon_isi02.o \
		ac_tak_kanban01.o \
		ac_tak_kanban02.o \
		ac_tak_kanban03.o \
		ac_kon_chouzu03.o \
		ac_tak_hata01.o \
		ac_sum_hal_bed01.o \
		ac_sum_hal_box01.o \
		ac_sum_hal_chair01.o \
		ac_sum_gst_chair01.o \
		ac_sum_hal_chest01.o \
		ac_sum_hal_sofa01.o \
		ac_sum_hal_table01.o \
		ac_tak_apollo1.o \
		ac_tak_eisei.o \
		ac_kon_isi03.o \
		ac_kon_isi04.o \
		ac_kon_isi05.o \
		ac_tak_ufo.o \
		ac_kon_isi06.o \
		ac_kon_pound.o \
		ac_tak_rocket1.o \
		ac_tak_astro.o \
		ac_sum_hal_clk01.o \
		ac_sum_hal_lanp01.o \
		ac_sum_asi_bed01.o \
		ac_sum_asi_table02.o \
		ac_tak_asteroid1.o \
		ac_sum_ratan_lanp.o \
		ac_sum_ratan_table01.o \
		ac_kon_oke.o \
		ac_kon_taiju.o \
		ac_kon_araiba.o \
		ac_kon_huroisu.o \
		ac_sum_ratan_screen.o \
		ac_sum_ratan_mirror.o \
		ac_sum_ratan_isu02.o \
		ac_sum_ratan_chest03.o \
		ac_tak_arwing.o \
		ac_tak_mooncar.o \
		ac_kon_masaji.o \
		ac_kon_mat.o \
		ac_kon_yubune.o \
		ac_sum_blue_clk.o \
		ac_tak_moti.o \
		ac_sum_hal_mirror01.o \
		ac_sum_gre_desk01.o \
		ac_kon_bandai.o \
		ac_sum_bla_chair02.o \
		ac_sum_bla_table02.o \
		ac_tak_station.o \
		ac_kon_tuitate.o \
		ac_sum_log_chair03.o \
		ac_sum_whi_bed01.o \
		ac_tak_shuttle.o \
		ac_sum_whi_mirror.o \
		ac_sum_whi_sofa01.o \
		ac_sum_whi_lanp.o \
		ac_sum_gre_chest03.o \
		ac_sum_asi_chest02.o \
		ac_sum_log_table02.o \
		ac_sum_whi_chest01.o \
		ac_sum_bla_chest03.o \
		ac_sum_log_chest01.o \
		ac_sum_log_chest02.o \
		ac_sum_hal_chest02.o \
		ac_sum_hal_chest03.o \
		ac_sum_blue_cab01.o \
		ac_kon_locker.o \
		ac_kon_milk.o \
		ac_sum_asi_chest03.o \
		ac_sum_clchest03.o \
		ac_sum_whi_chest02.o \
		ac_sum_cont_chest03.o \
		ac_sum_ratan_chest02.o \
		ac_sum_uwa_vase01.o \
		ac_sum_uwa_vase02.o \
		ac_sum_uwa_vase03.o \
		ac_sum_uwa_poto01.o \
		ac_sum_uwa_cup01.o \
		ac_hnw_common.o \
		ac_fmanekin.o \
		ac_sum_monshiro.o \
		ac_sum_monki.o \
		ac_sum_kiageha.o \
		ac_sum_ohmurasaki.o \
		ac_sum_minmin.o \
		ac_sum_tukutuku.o \
		ac_sum_higurashi.o \
		ac_sum_abura.o \
		ac_sum_shiokara.o \
		ac_sum_akiakane.o \
		ac_sum_ginyanma.o \
		ac_sum_oniyanma.o \
		ac_sum_syouryou.o \
		ac_sum_tonosama.o \
		ac_sum_koorogi.o \
		ac_sum_kirigirisu.o \
		ac_sum_suzumushi.o \
		ac_sum_matumushi.o \
		ac_sum_kanabun.o \
		ac_sum_kabuto.o \
		ac_sum_hirata.o \
		ac_sum_tamamushi.o \
		ac_sum_gomadara.o \
		ac_sum_tentou.o \
		ac_sum_nanahoshi.o \
		ac_sum_kamakiri.o \
		ac_sum_genji.o \
		ac_sum_danna.o \
		ac_sum_nokogiri.o \
		ac_sum_miyama.o \
		ac_sum_okuwa.o \
		ac_sum_funa.o \
		ac_sum_hera.o \
		ac_sum_koi.o \
		ac_sum_nisiki.o \
		ac_sum_namazu.o \
		ac_sum_bass.o \
		ac_sum_bassm.o \
		ac_sum_bassl.o \
		ac_sum_gill.o \
		ac_sum_oonamazu.o \
		ac_sum_raigyo.o \
		ac_sum_nigoi.o \
		ac_sum_ugui.o \
		ac_sum_oikawa.o \
		ac_sum_tanago.o \
		ac_sum_dojyo.o \
		ac_sum_wakasagi.o \
		ac_sum_ayu.o \
		ac_sum_yamame.o \
		ac_sum_iwana.o \
		ac_sum_niji.o \
		ac_sum_ito.o \
		ac_sum_sake.o \
		ac_sum_kingyo.o \
		ac_sum_pirania.o \
		ac_sum_aroana.o \
		ac_sum_unagi.o \
		ac_sum_demekin.o \
		ac_sum_donko.o \
		ac_sum_gupi.o \
		ac_sum_kaseki.o \
		ac_sum_angel.o \
		ac_sum_chikuon01.o \
		ac_sum_chikuon02.o \
		ac_sum_jukebox.o \
		ac_sum_hachi.o \
		ac_sum_radio01.o \
		ac_sum_radio02.o \
		ac_sum_conpo02.o \
		ac_sum_stereo02.o \
		ac_sum_lv_stereo.o \
		ac_din_trikera_head.o \
		ac_din_trikera_tail.o \
		ac_din_trikera_body.o \
		ac_din_trex_head.o \
		ac_din_trex_tail.o \
		ac_din_trex_body.o \
		ac_din_bront_head.o \
		ac_din_bront_tail.o \
		ac_din_bront_body.o \
		ac_din_stego_head.o \
		ac_din_stego_tail.o \
		ac_din_stego_body.o \
		ac_din_ptera_head.o \
		ac_din_ptera_Rwing.o \
		ac_din_ptera_Lwing.o \
		ac_sum_x_lanp.o \
		ac_sum_x_chair01.o \
		ac_sum_x_chest01.o \
		ac_sum_x_chest02.o \
		ac_sum_x_chest03.o \
		ac_sum_x_sofa01.o \
		ac_sum_x_bed01.o \
		ac_sum_x_clk.o \
		ac_sum_doll11.o \
		ac_fumbrella.o \
		ac_kon_ameclock.o \
		ac_din_hutaba_head.o \
		ac_din_hutaba_neck.o \
		ac_din_hutaba_body.o \
		ac_sum_reco01.o \
		ac_kon_atqclock.o \
		ac_sum_casse01.o \
		ac_kon_grclock.o \
		ac_din_amber.o \
		ac_din_stump.o \
		ac_din_egg.o \
		ac_din_ammonite.o \
		ac_din_trilobite.o \
		ac_kon_waclock.o \
		ac_kon_redclock.o \
		ac_kon_musya.o \
		ac_sum_x_table01.o \
		ac_sum_x_piano.o \
		ac_din_mammoth_head.o \
		ac_din_mammoth_body.o \
		ac_kon_blueclock.o \
		ac_kon_mimiclock.o \
		ac_sum_roboconpo.o \
		ac_sum_saiconpo.o \
		ac_kon_maneki01.o \
		ac_kon_maneki02.o \
		ac_sum_md01.o \
		ac_kon_tanuki.o \
		ac_sum_fruitclk.o \
		ac_sum_roboclk.o \
		ac_nog_tri_clock01.o \
		ac_nog_tri_bed01.o \
		ac_nog_tri_table01.o \
		ac_nog_tri_sofa01.o \
		ac_nog_tri_audio01.o \
		ac_nog_tri_chair01.o \
		ac_nog_tri_rack01.o \
		ac_ike_jpn_tokonoma01.o \
		ac_ike_jpn_irori01.o \
		ac_kon_kaeru.o \
		ac_nog_rookW.o \
		ac_nog_rookB.o \
		ac_nog_queenW.o \
		ac_nog_queenB.o \
		ac_nog_bishopW.o \
		ac_nog_bishopB.o \
		ac_nog_kingW.o \
		ac_nog_kingB.o \
		ac_nog_knightW.o \
		ac_nog_knightB.o \
		ac_nog_pawnW.o \
		ac_nog_pawnB.o \
		ac_ike_jpn_sai01.o \
		ac_nog_xtree.o \
		ac_sum_kokuban.o \
		ac_sum_baketu.o \
		ac_kon_xtree02.o \
		ac_kob_disksystem5.o \
		ac_kob_disksystem6.o \
		ac_kob_disksystem7.o \
		ac_kob_disksystem8.o \
		ac_sum_bla_lanp.o \
		ac_kon_snowfreezer.o \
		ac_kon_snowtable.o \
		ac_kon_snowbed.o \
		ac_tak_snowisu.o \
		ac_tak_snowlamp.o \
		ac_kon_snowsofa.o \
		ac_kon_snowtv.o \
		ac_kon_snowtansu.o \
		ac_kon_snowbox.o \
		ac_kon_snowclock.o

##CFILES_EN_OVL += $(FTR_OVL_FILES)
CFILES_EN_OVL_OBJ += $(FTR_OVL_FILES_OBJ)
ifeq (00,01)
##CFILES_EN += $(CFILES_EN_OVL)
CFILES_EN_OBJ += $(CFILES_EN_OVL_OBJ)
else
##OVLFILES += $(CFILES_EN_OVL)
OVLFILES_OBJ += $(CFILES_EN_OVL_OBJ)
endif






########ゲームクラスのオーバーレイ用
SELECT_SEGMENT = m_select_segment.o
##CFILES_SELECT = m_select.c
##COBJECTS_SELECT = $(CFILES_SELECT:S/.c/.o/:S/.s/.o/)
##$(SELECT_SEGMENT) $(SELECT_SEGMENT:.o=.map): $(COBJECTS_SELECT)
##	$(LD)  -o $(SELECT_SEGMENT) -r $(COBJECTS_SELECT) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(SELECT_SEGMENT:.o=.map)

FIRST_GAME_SEGMENT = first_game_segment.o
##CFILES_FIRST_GAME = first_game.c sys_romcheck.c
##COBJECTS_FIRST_GAME = $(CFILES_FIRST_GAME:S/.c/.o/g:S/.s/.o/g)
##$(FIRST_GAME_SEGMENT) $(FIRST_GAME_SEGMENT:.o=.map): $(COBJECTS_FIRST_GAME)
##	$(LD)  -o $(FIRST_GAME_SEGMENT) -r $(COBJECTS_FIRST_GAME) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(FIRST_GAME_SEGMENT:.o=.map)

M_PLAY_SEGMENT = play_segment.o
##CFILES_M_PLAY = m_play.c
##COBJECTS_M_PLAY = $(CFILES_M_PLAY:S/.c/.o/:S/.s/.o/)
##$(M_PLAY_SEGMENT) $(M_PLAY_SEGMENT:.o=.map): $(COBJECTS_M_PLAY)
##	$(LD)  -o $(M_PLAY_SEGMENT) -r $(COBJECTS_M_PLAY) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(M_PLAY_SEGMENT:.o=.map)

SECOND_GAME_SEGMENT = second_game_segment.o
##CFILES_SECOND_GAME = second_game.c
##COBJECTS_SECOND_GAME = $(CFILES_SECOND_GAME:S/.c/.o/:S/.s/.o/)
##$(SECOND_GAME_SEGMENT) $(SECOND_GAME_SEGMENT:.o=.map): $(COBJECTS_SECOND_GAME)
##	$(LD)  -o $(SECOND_GAME_SEGMENT) -r $(COBJECTS_SECOND_GAME) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(SECOND_GAME_SEGMENT:.o=.map)

CPAK_MENU_SEGMENT = cpak_menu_segment.o
##CFILES_CPAK_MENU = m_cpak_menu.c
##COBJECTS_CPAK_MENU = $(CFILES_CPAK_MENU:S/.c/.o/:S/.s/.o/)
##$(CPAK_MENU_SEGMENT) $(CPAK_MENU_SEGMENT:.o=.map): $(COBJECTS_CPAK_MENU)
##	$(LD)  -o $(CPAK_MENU_SEGMENT) -r $(COBJECTS_CPAK_MENU) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(CPAK_MENU_SEGMENT:.o=.map)

M_TITLE_SEGMENT = m_trademark_segment.o
##CFILES_M_TITLE = m_trademark.c
##COBJECTS_M_TITLE = $(CFILES_M_TITLE:S/.c/.o/:S/.s/.o/)
##$(M_TITLE_SEGMENT) $(M_TITLE_SEGMENT:.o=.map): $(COBJECTS_M_TITLE)
##	$(LD)  -o $(M_TITLE_SEGMENT) -r $(COBJECTS_M_TITLE) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(M_TITLE_SEGMENT:.o=.map)

PLAYER_SELECT_SEGMENT = player_select_segment.o
##CFILES_PLAYER_SELECT = player_select.c
##COBJECTS_PLAYER_SELECT = $(CFILES_PLAYER_SELECT:S/.c/.o/:S/.s/.o/)
##$(PLAYER_SELECT_SEGMENT) $(PLAYER_SELECT_SEGMENT:.o=.map): $(COBJECTS_PLAYER_SELECT)
##	$(LD)  -o $(PLAYER_SELECT_SEGMENT) -r $(COBJECTS_PLAYER_SELECT) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(PLAYER_SELECT_SEGMENT:.o=.map)

SAVE_MENU_SEGMENT = save_menu_segment.o
CFILES_SAVE_MENU = save_menu.c
#COBJECTS_SAVE_MENU = $(CFILES_SAVE_MENU:S/.c/.o/:S/.s/.o/)
COBJECTS_SAVE_MENU = save_menu.o
$(SAVE_MENU_SEGMENT) $(SAVE_MENU_SEGMENT:.o=.map): $(COBJECTS_SAVE_MENU)
	$(LD)  -o $(SAVE_MENU_SEGMENT) -r $(COBJECTS_SAVE_MENU) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(SAVE_MENU_SEGMENT:.o=.map)

FAMICOM_EMU_SEGMENT = famicom_emu_segment.o
##CFILES_FAMICOM_EMU = ks_nes.c famicom_emu.c
##COBJECTS_FAMICOM_EMU = $(CFILES_FAMICOM_EMU:.c=.o)
##LIBS_FAMICOM_EMU = $(FOREST_ROOT)/lib/slidec/slidV10.o $(FOREST_LIB)/MFC/asmrfc.o $(FOREST_LIB)/MFC/audio/audio_010122.13.o $(FOREST_LIB)/MFC/librfc.a
####LIBS_FAMICOM_EMU = $(FOREST_ROOT)/lib/slidec/slidV10.o $(FOREST_LIB)/MFC/asmrfc.o $(FOREST_LIB)/MFC/audio/audio.o $(FOREST_LIB)/MFC/librfc.a
##LIBS_FAMICOM_EMU = $(FOREST_LIB)/MFC/audio/audio.o $(FOREST_LIB)/MFC/Test/asmrfc.o $(FOREST_LIB)/MFC/Test/librfc.a $(FOREST_ROOT)/lib/slidec/slidV10.o
##$(FAMICOM_EMU_SEGMENT) $(FAMICOM_EMU_SEGMENT:.o=.map): $(COBJECTS_FAMICOM_EMU) $(LIBS_FAMICOM_EMU)
##	$(LD)  -o $(FAMICOM_EMU_SEGMENT) -r $(COBJECTS_FAMICOM_EMU) $(LIBS_FAMICOM_EMU) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(FAMICOM_EMU_SEGMENT:.o=.map)

PRENMI_SEGMENT = m_prenmi_segment.o
##CFILES_PRENMI = m_prenmi.c
##COBJECTS_PRENMI = $(CFILES_PRENMI:.c=.o)
##$(PRENMI_SEGMENT) $(PRENMI_SEGMENT:.o=.map): $(COBJECTS_PRENMI)
##	$(LD)  -o $(PRENMI_SEGMENT) -r $(COBJECTS_PRENMI) $(LDFLAGS_WIDHOUT_LDLIBS) $(LDMAPOPT) > $(PRENMI_SEGMENT:.o=.map)

##OVLOBJECTS   = $(OVLFILES:.c=.o) $(SELECT_SEGMENT) $(FIRST_GAME_SEGMENT) $(M_PLAY_SEGMENT) $(SECOND_GAME_SEGMENT) $(CPAK_MENU_SEGMENT) $(M_TITLE_SEGMENT) $(SAVE_MENU_SEGMENT) $(FAMICOM_EMU_SEGMENT) $(PRENMI_SEGMENT) $(PLAYER_SELECT_SEGMENT)
OVLOBJECTS   = $(OVLFILES_OBJ) $(SELECT_SEGMENT) $(FIRST_GAME_SEGMENT) $(M_PLAY_SEGMENT) $(SECOND_GAME_SEGMENT) $(CPAK_MENU_SEGMENT) $(M_TITLE_SEGMENT) $(SAVE_MENU_SEGMENT) $(FAMICOM_EMU_SEGMENT) $(PRENMI_SEGMENT) $(PLAYER_SELECT_SEGMENT)

OVLRELFILES  = $(OVLOBJECTS:.o=.rel)

# KSEG0空間のデータ
##CFILES_DATA = \
##	sys_cfb0.c \
##	sys_dram_stack.c \
##	sys_dynamic.c \
##	sys_fifo_buffer.c \
##	sys_heap.c \
##	sys_yield_buffer.c \
##	m_std_dma_data.c
CFILES_DATA_OBJ = \
	sys_cfb0.o \
	sys_dram_stack.o \
	sys_dynamic.o \
	sys_fifo_buffer.o \
	sys_heap.o \
	sys_yield_buffer.o \
	m_std_dma_data.o

# Segment空間のデータ
##CFILES_DATA += \
##	rcp_cfb.c \
##	rcp_zb.c \
##	m_hilite.c
CFILES_DATA_OBJ += \
	rcp_cfb.o \
	rcp_zb.o \
	m_hilite.o

ifndef ROM_F
# UndefinedSymbolsたいさく
##CFILES_DATA += \
##	UndefinedSymbols.c
CFILES_DATA_OBJ += \
	UndefinedSymbols.o
endif #/* if !defined(ROM_F) */

##CFILES_DATA_OBJ = $(CFILES_DATA:.c=.o)

##CFILES =	\
##		$(CFILES_EN) \
##		$(CFILES_Z) \
##		$(CFILES_SYS)
##CFILES_OBJ = $(CFILES:.c=.o)
CFILES_OBJ =	\
		$(CFILES_EN_OBJ) \
		$(CFILES_Z_OBJ) \
		$(CFILES_SYS_OBJ)

# m_fbdemo_wipe1.o:m_fbdemo_wipe1_data.c
