#include<ultra64.h>
/*   1 Materials */

extern Vtx ya_v[];
extern Lights1 ya_material[];

extern unsigned short ya_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

extern	Gfx ya_model[]={
	gsSPTexture(0xffff, 0xffff, 0, G_TX_RENDERTILE, G_ON),
	gsSPSetGeometryMode(G_CULL_BACK),
	gsSPVertex(&ya_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSPEndDisplayList(),
}; /* db */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*   4 vertices */
Vtx ya_v[]={
	{  0,250,-100,0,256,614, 255, 255, 255, 255 /* face color */  },   /* v0 used p3/V1 3 times */ 
	{  -150,0,50,0,64,460, 255, 255, 255, 255 /* face color */  },   /* v1 used p4/V1 3 times */ 
	{  0,0,650,0,256,-153, 255, 255, 255, 255 /* face color */  },   /* v2 used p4/V3 3 times */ 
	{  150,0,50,0,448,460, 255, 255, 255, 255 /* face color */  },   /* v3 used p4/V2 3 times */ 
};


/**/
