/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "s.rgb".
 *
 *   Size: 16 x 16
 *   Number of channels: 3
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (s_TX, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|................|
	|................|
	|......,oo,......|
	|.....o####+.....|
	|.....##~+%,.....|
	|.....##*+,......|
	|.....+####~.....|
	|......,o##%.....|
	|.....%*.+##.....|
	|.....%####o.....|
	|......o**+......|
	|................|
	|................|
	|................|
	|................|
	+----------------+
#endif


unsigned char s_TX[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x38, 0x83, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x8, 0xff, 0xff, 0x60, 0x0, 0x0, 
	0x0, 0x0, 0xe, 0xf5, 0x7d, 0x30, 0x0, 0x0, 
	0x0, 0x0, 0xe, 0xfb, 0x72, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x6, 0xff, 0xfe, 0x40, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x38, 0xef, 0xc0, 0x0, 0x0, 
	0x0, 0x0, 0x1c, 0xa1, 0x6f, 0xe0, 0x0, 0x0, 
	0x0, 0x0, 0x1d, 0xff, 0xff, 0x80, 0x0, 0x0, 
	0x0, 0x0, 0x1, 0x8b, 0xa6, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
};

