/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "MOJI/VSmoji/VS_up.int".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_mojivs_up, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|.......*,.......|
	|......~#*.......|
	|......%##+......|
	|.....+###%......|
	|.....#####o.....|
	|....o######,....|
	|...,#######*....|
	|...*########~...|
	|..~#########%...|
	|..%##########+..|
	|.o############..|
	|,#############o.|
	|~oooooooooooooo.|
	|................|
	|................|
	+----------------+
#endif


unsigned char tex_mojivs_up[] = {
	0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0xa, 0x30, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x4f, 0xb0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0xdf, 0xf6, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x7, 0xff, 0xfd, 0x10, 0x0, 0x0, 
	0x0, 0x0, 0x1e, 0xff, 0xff, 0x80, 0x0, 0x0, 
	0x0, 0x0, 0x8f, 0xff, 0xff, 0xe2, 0x0, 0x0, 
	0x0, 0x3, 0xff, 0xff, 0xff, 0xfa, 0x0, 0x0, 
	0x0, 0xb, 0xff, 0xff, 0xff, 0xff, 0x40, 0x0, 
	0x0, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0, 
	0x1, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xf6, 0x0, 
	0x8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x10, 
	0x2e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 
	0x58, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x81, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
};

