/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "MOJI/VSmoji/VS_rd.int".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_mojivs_rd, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|............~o..|
	|...~,o~...o+**..|
	|..+####~+####o..|
	|..o#o~*,%%+*#+..|
	|..%*....#o.+#,..|
	|..#o...~##%*#...|
	|.~#~...,*##**...|
	|.........~......|
	+----------------+
#endif


unsigned char tex_mojivs_rd[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x48, 0x0, 
	0x0, 0x14, 0x28, 0x40, 0x1, 0x86, 0xbb, 0x0, 
	0x0, 0x7f, 0xff, 0xf5, 0x7e, 0xff, 0xf8, 0x0, 
	0x0, 0x9f, 0x95, 0xb3, 0xcc, 0x6b, 0xf6, 0x0, 
	0x0, 0xcb, 0x0, 0x0, 0xf8, 0x6, 0xf3, 0x0, 
	0x0, 0xf8, 0x0, 0x4, 0xfe, 0xdb, 0xf0, 0x0, 
	0x4, 0xf4, 0x0, 0x2, 0xbf, 0xeb, 0xb0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x4, 0x10, 0x0, 0x0, 
};

