/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "MOJI/VSmoji/VS_nd.int".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_mojivs_nd, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|................|
	|............,~..|
	|....,,....~,*%..|
	|..,o##o.~*###o..|
	|..%#o%#,*#o##+..|
	|..#o.o#.#o.~#~..|
	|.~#~.**,#%o*#...|
	|.+#..#o,###*%...|
	|.,~..~,..o~,,...|
	+----------------+
#endif


unsigned char tex_mojivs_nd[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x0, 
	0x0, 0x0, 0x22, 0x0, 0x0, 0x42, 0xac, 0x0, 
	0x0, 0x29, 0xfe, 0x80, 0x4b, 0xff, 0xe9, 0x0, 
	0x0, 0xce, 0x8c, 0xf3, 0xbe, 0x9e, 0xf7, 0x0, 
	0x0, 0xf8, 0x8, 0xf0, 0xf8, 0x4, 0xf4, 0x0, 
	0x4, 0xf4, 0xb, 0xb3, 0xfc, 0x9b, 0xf0, 0x0, 
	0x7, 0xf1, 0xe, 0x83, 0xef, 0xfb, 0xc0, 0x0, 
	0x2, 0x40, 0x4, 0x20, 0x18, 0x43, 0x30, 0x0, 
};

