/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "MOJI/VSmoji/VSp7.int".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_mojivs_7, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|...,*********,..|
	|...+#########,..|
	|...*#########...|
	|...o****%###o...|
	|........o###....|
	|.......~###+....|
	|.......%###.....|
	|......~###~.....|
	|......###%......|
	|.....o###~......|
	|....,###*.......|
	|....*###,.......|
	|...~###*........|
	|...*###.........|
	|................|
	+----------------+
#endif


unsigned char tex_mojivs_7[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x3, 0xaa, 0xaa, 0xaa, 0xaa, 0xa3, 0x0, 
	0x0, 0x6, 0xff, 0xff, 0xff, 0xff, 0xf2, 0x0, 
	0x0, 0xa, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x0, 
	0x0, 0x9, 0xbb, 0xbb, 0xdf, 0xff, 0x90, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x9f, 0xff, 0x10, 0x0, 
	0x0, 0x0, 0x0, 0x4, 0xff, 0xf7, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0xd, 0xff, 0xe1, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x5f, 0xff, 0x50, 0x0, 0x0, 
	0x0, 0x0, 0x1, 0xef, 0xfc, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x8, 0xff, 0xf4, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x2f, 0xff, 0xb0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0xbf, 0xff, 0x30, 0x0, 0x0, 0x0, 
	0x0, 0x4, 0xff, 0xfa, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0xb, 0xff, 0xe1, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
};

