/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "MOJI/Numeral/No_4.int".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_moji4n_4, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|........oooo....|
	|.......%####....|
	|......*####%....|
	|.....o#####o....|
	|....+##%###o....|
	|...,##%o###~....|
	|..,###,o###,....|
	|..%##+~%###~,...|
	|.~##########~...|
	|.+##########....|
	|.~oooo*###*o....|
	|......o###~.....|
	|......*###......|
	|................|
	|................|
	+----------------+
#endif


unsigned char tex_moji4n_4[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x1, 0x88, 0x88, 0x10, 0x0, 
	0x0, 0x0, 0x0, 0x1c, 0xff, 0xff, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0xaf, 0xff, 0xfc, 0x0, 0x0, 
	0x0, 0x0, 0x8, 0xff, 0xff, 0xf9, 0x0, 0x0, 
	0x0, 0x0, 0x6f, 0xfd, 0xff, 0xf8, 0x0, 0x0, 
	0x0, 0x3, 0xff, 0xc8, 0xff, 0xf4, 0x0, 0x0, 
	0x0, 0x3e, 0xfe, 0x29, 0xff, 0xf2, 0x0, 0x0, 
	0x1, 0xcf, 0xf7, 0x4c, 0xff, 0xf4, 0x20, 0x0, 
	0x4, 0xff, 0xff, 0xff, 0xff, 0xff, 0x40, 0x0, 
	0x7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x10, 0x0, 
	0x4, 0x88, 0x88, 0xaf, 0xff, 0xa8, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x8f, 0xff, 0x40, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0xaf, 0xff, 0x10, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
};

