/********************************************************************/
// P3D.h
/********************************************************************/

#define P3D_VER_MAJOR 1
#define P3D_VER_MINOR 1
#define P3D_VERSION ((P3D_VER_MAJOR << 16) + P3D_VER_MINOR)

#define P3D_ID_P3D				0x21443350			// P3D!
#define P3D_ID_INFO				0x4F464E49			// INFO
#define P3D_ID_OBJECT			0x3a4a424f			// OBJ:
#define P3D_ID_PARENT			0x3a524150			// PAR:
#define P3D_ID_MATRIX			0x3a58544d			// MTX:
#define P3D_ID_MATRIX2		0x3258544d			// MTX2
#define P3D_ID_VERTICES		0x54524556			// VERT
#define P3D_ID_FACES			0x45434146			// FACE
#define P3D_ID_MATERIALS	0x3a54414d			// MAT:
#define P3D_ID_FRAMES			0x534d5246			// FRMS
#define P3D_ID_FRAME			0x3a4d5246			// FRM:
#define P3D_ID_TEXTURES		0x3a584554			// TEX:
#define P3D_ID_LIGHT			0x4554494c			// LITE
#define P3D_ID_RGB_VERTS	0x42475276			// vRGB
#define P3D_ID_RGB_FACES	0x42475266			// fRGB
