// Stadium.h

void Stadium_Init( void *workspace );
void Stadium_Deinit();
void Stadium_Update();
Gfx *Stadium_DrawEntry( Gfx *gp );
Gfx *Stadium_DrawMain( Gfx *gp );
Gfx *Stadium_DrawRoof( Gfx *gp, s32 db );
u32 Stadium_GetNum( u32 team );
