#define SFX_00	0
#define SFX_1	1
#define SFX_1_O	2
#define SFX_10	3
#define SFX_100	4
#define SFX_100AND	5
#define SFX_10PTSCORED2A	6
#define SFX_10PTSCORED3	7
#define SFX_10PTSCORED4	8
#define SFX_10PTSCORED5A	9
#define SFX_10PTSCORED6	10
#define SFX_10PTSCORED7	11
#define SFX_10PTSCORED8A	12
#define SFX_10PTSCOREDA	13
#define SFX_10PTSHOOTER	14
#define SFX_10PTSHOOTER2	15
#define SFX_10PTSHOT	16
#define SFX_10SECFTVIOL	17
#define SFX_10SECVIOL	18
#define SFX_11	19
#define SFX_12	20
#define SFX_13	21
#define SFX_14	22
#define SFX_15	23
#define SFX_15PTSCORED2A	24
#define SFX_15PTSCORED3	25
#define SFX_15PTSCORED4A	26
#define SFX_15PTSCORED5	27
#define SFX_15PTSCORED6A	28
#define SFX_15PTSCORED7A	29
#define SFX_15PTSCOREDA	30
#define SFX_15PTSHOT	31
#define SFX_16	32
#define SFX_17	33
#define SFX_18	34
#define SFX_19	35
#define SFX_1STOT	36
#define SFX_2	37
#define SFX_20	38
#define SFX_200AND	39
#define SFX_21	40
#define SFX_22	41
#define SFX_23	42
#define SFX_24	43
#define SFX_24SECVIOL	44
#define SFX_25	45
#define SFX_26	46
#define SFX_27	47
#define SFX_28	48
#define SFX_29	49
#define SFX_2HANDEDREVERSE	50
#define SFX_2NDOT	51
#define SFX_2POINTS	52
#define SFX_3	53
#define SFX_30	54
#define SFX_300AND	55
#define SFX_31	56
#define SFX_32	57
#define SFX_33	58
#define SFX_34	59
#define SFX_35	60
#define SFX_36	61
#define SFX_37	62
#define SFX_38	63
#define SFX_39	64
#define SFX_3INTHEKEY	65
#define SFX_3POINTCORNER2	66
#define SFX_3POINTER	67
#define SFX_4	68
#define SFX_40	69
#define SFX_41	70
#define SFX_42	71
#define SFX_43	72
#define SFX_44	73
#define SFX_45	74
#define SFX_46	75
#define SFX_47	76
#define SFX_48	77
#define SFX_49	78
#define SFX_5	79
#define SFX_50	80
#define SFX_51	81
#define SFX_52	82
#define SFX_53	83
#define SFX_54	84
#define SFX_54321	85
#define SFX_55	86
#define SFX_56	87
#define SFX_57	88
#define SFX_58	89
#define SFX_59	90
#define SFX_5PTSCORED2	91
#define SFX_5PTSCORED3	92
#define SFX_5PTSCORED4	93
#define SFX_5PTSCOREDA	94
#define SFX_5SECVIOL	95
#define SFX_6	96
#define SFX_60	97
#define SFX_61	98
#define SFX_62	99
#define SFX_63	100
#define SFX_64	101
#define SFX_65	102
#define SFX_66	103
#define SFX_67	104
#define SFX_68	105
#define SFX_69	106
#define SFX_7	107
#define SFX_70	108
#define SFX_71	109
#define SFX_72	110
#define SFX_73	111
#define SFX_74	112
#define SFX_75	113
#define SFX_76	114
#define SFX_77	115
#define SFX_78	116
#define SFX_79	117
#define SFX_8	118
#define SFX_80	119
#define SFX_81	120
#define SFX_82	121
#define SFX_83	122
#define SFX_84	123
#define SFX_85	124
#define SFX_86	125
#define SFX_87	126
#define SFX_88	127
#define SFX_89	128
#define SFX_9	129
#define SFX_90	130
#define SFX_91	131
#define SFX_92	132
#define SFX_93	133
#define SFX_94	134
#define SFX_95	135
#define SFX_96	136
#define SFX_97	137
#define SFX_98	138
#define SFX_99	139
#define SFX_9A	140
#define SFX_ADEUCE	141
#define SFX_AIRBALL	142
#define SFX_ALLSTARGAME	143
#define SFX_AND	144
#define SFX_ANDFINISHESWITHATHUNDEROUSJAM2	145
#define SFX_ANDHAMMERSITHOME	146
#define SFX_ANDHEHITSIT	147
#define SFX_ANDITGOESIN	148
#define SFX_ANDITSNOGOOD	149
#define SFX_ANDJAMSITBACKDOWN	150
#define SFX_ANDSTUFFSIT	151
#define SFX_ANEASYDEUCE	152
#define SFX_ANYOT	153
#define SFX_AREVERSEJAM	154
#define SFX_ATLANTA	155
#define SFX_ATLANTAHAWKS	156
#define SFX_ATTECHNICAL	157
#define SFX_ATTHELINEFORTHEFIRSTTIME	158
#define SFX_BACK3	159
#define SFX_BACKCOURTVIOL	160
#define SFX_BACKUPANDIN	161
#define SFX_BAKERSHAKENBAKE	162
#define SFX_BARRYFATHER	163
#define SFX_BASSLINEPASS	164
#define SFX_BIGDUNK1	165
#define SFX_BIGDUNK2	166
#define SFX_BIGLEAP	167
#define SFX_BIGLEAP10	168
#define SFX_BIGLEAP11	169
#define SFX_BIGLEAP12	170
#define SFX_BIGLEAP2	171
#define SFX_BIGLEAP3	172
#define SFX_BIGLEAP5	173
#define SFX_BIGLEAP6	174
#define SFX_BIGLEAP7	175
#define SFX_BIGLEAP8	176
#define SFX_BIGLEAP9	177
#define SFX_BOSTON	178
#define SFX_BOSTONCELTICS	179
#define SFX_BUTITSINTERCEPTED	180
#define SFX_CARTERFLAIR	181
#define SFX_CENTER	182
#define SFX_CENTERTO	183
#define SFX_CENTERX	184
#define SFX_CHARGING2	185
#define SFX_CHARLOTTE	186
#define SFX_CHARLOTTEHORNETTS	187
#define SFX_CHICAGO	188
#define SFX_CHICAGOBULLS	189
#define SFX_CLEVELAND	190
#define SFX_CLEVELANDCAVALIERS	191
#define SFX_DALLAS	192
#define SFX_DALLASMAVERICKS	193
#define SFX_DEFENSEVACATION	194
#define SFX_DENIED2	195
#define SFX_DENVER	196
#define SFX_DENVERNUGGETS	197
#define SFX_DETROIT	198
#define SFX_DETROITPISTONS	199
#define SFX_DISHESIT2	200
#define SFX_DOWNCOURT	201
#define SFX_DOWNITGOES2	202
#define SFX_DOWNLOW	203
#define SFX_DOWNTHELANE	204
#define SFX_DUNCUN3	205
#define SFX_EARTHQUAKE	206
#define SFX_EAST	207
#define SFX_EASTERN	208
#define SFX_EASTFINALS	209
#define SFX_EASTQUARTERS	210
#define SFX_EASTSEMIS	211
#define SFX_ELEVATES	212
#define SFX_ELEVATES1HANDED	213
#define SFX_ELEVATES2HANDED	214
#define SFX_EWINGVINTAGE	215
#define SFX_FEEDSIT	216
#define SFX_FINALSCOREIS	217
#define SFX_FINDSTHEOPENMAN	218
#define SFX_FINELOOK	219
#define SFX_FINISHESWITHATHUNDEROUS	220
#define SFX_FINLEYCHINA	221
#define SFX_FIRSTQ	222
#define SFX_FLAGRANTFOUL	223
#define SFX_FLYSLIKEANEAGLE	224
#define SFX_FLYSWATTED	225
#define SFX_FOR22	226
#define SFX_FORTHEJAM2	227
#define SFX_FORTHEWIN	228
#define SFX_FORTHREE3	229
#define SFX_FORTHREE4	230
#define SFX_FORWARDX	231
#define SFX_FOULON3	232
#define SFX_FROMBEHINDTHEARC	233
#define SFX_FROMOUTSIDE	234
#define SFX_FROMTHETOPOFTHEKEY	235
#define SFX_FROMWAYOUTSIDE2	236
#define SFX_FWARD	237
#define SFX_GAME1OF	238
#define SFX_GAME2OF	239
#define SFX_GAME3OF	240
#define SFX_GAME4OF	241
#define SFX_GAME5OF	242
#define SFX_GAME6OF	243
#define SFX_GAME7OF	244
#define SFX_GARBAGETIME	245
#define SFX_GETTHATSHOTOUTTAHERESHORTY	246
#define SFX_GIVESIT	247
#define SFX_GIVESITBACK	248
#define SFX_GIVESITDOWNLOW	249
#define SFX_GOALTENDING	250
#define SFX_GOESFORTHEALLEYOOP2	251
#define SFX_GOESINSTRONG2	252
#define SFX_GOESTOTHECHARITY	253
#define SFX_GOESUP	254
#define SFX_GOLDENSTATE	255
#define SFX_GOLDENSTATEWARRIORS	256
#define SFX_GOOD2	257
#define SFX_GOODENTRYPASS	258
#define SFX_GOODIFITGOES	259
#define SFX_GOODSHOT2	260
#define SFX_GOODSHOT3	261
#define SFX_GOODSHOT4	262
#define SFX_GOODSHOT6	263
#define SFX_GOODSHOT7	264
#define SFX_GOODSHOT9	265
#define SFX_GREATPASSUPTHEFLOOR	266
#define SFX_GREATPLAY	267
#define SFX_GREATSHOT3	268
#define SFX_GROUNDCONTROL1A	269
#define SFX_GROUNDCONTROL1B	270
#define SFX_GROUNDCONTROL2	271
#define SFX_GUARD	272
#define SFX_GUARDX	273
#define SFX_HALF	274
#define SFX_HANDSIT	275
#define SFX_HANDSOFF	276
#define SFX_HEARTBREAKSHOT	277
#define SFX_HEBRICKSIT	278
#define SFX_HEDRIVESTOTHEBASKET	279
#define SFX_HEFIRES	280
#define SFX_HEGETSBUTCHERED	281
#define SFX_HEGOESFOR3	282
#define SFX_HEGOESFORTHREE	283
#define SFX_HEGOESIN	284
#define SFX_HEGOESIN3	285
#define SFX_HEGOESINSIDE	286
#define SFX_HEGOESUP2	287
#define SFX_HEGOESUP6	288
#define SFX_HEGOTIT	289
#define SFX_HEHITTHESHOT	290
#define SFX_HEISONFIRE	291
#define SFX_HEJAMSITIN	292
#define SFX_HELETSITFLY2	293
#define SFX_HEMADEIT	294
#define SFX_HEPUTSITIN	295
#define SFX_HEPUTSITUP	296
#define SFX_HEPUTSUPTHEJAY	297
#define SFX_HESCORES	298
#define SFX_HESETSHEFIRES2	299
#define SFX_HESFOULEDOUT	300
#define SFX_HESHAVINGAGREATGAME	301
#define SFX_HESHOOTS	302
#define SFX_HESHOOTS3	303
#define SFX_HESLAMSITHOME	304
#define SFX_HESOUTTATHEGAME2	305
#define SFX_HETAKESOFF	306
#define SFX_HETAKESTHESHOT	307
#define SFX_HEUNLOADS	308
#define SFX_HIEVERYBODY1	309
#define SFX_HIEVERYBODY2	310
#define SFX_HIEVERYBODY3	311
#define SFX_HIEVERYBODY4	312
#define SFX_HOHEHITTHESHOT	313
#define SFX_HOUSTON	314
#define SFX_HOUSTONROCKETS	315
#define SFX_ILLEGALDEFENSE	316
#define SFX_INBOUNDSIT	317
#define SFX_INDIANA	318
#define SFX_INDIANAPACERS	319
#define SFX_INTERCEPTED	320
#define SFX_INTERCEPTION	321
#define SFX_INTOTHELANE	322
#define SFX_ITGOESIN4	323
#define SFX_ITSANSWERED	324
#define SFX_ITSDENIED	325
#define SFX_ITSFLYSWATTED	326
#define SFX_ITSGOOD	327
#define SFX_ITSGOOD4	328
#define SFX_ITSON	329
#define SFX_ITSSTOLEN	330
#define SFX_ITSSTOLENBY	331
#define SFX_IVERSON2	332
#define SFX_JAMSITIN	333
#define SFX_KICKSITOUT	334
#define SFX_KISSESITOFFTHEGLASS	335
#define SFX_KNOCKSTHEBALLLOOSE	336
#define SFX_KOBEPHENOMENAL	337
#define SFX_KOBESHOWSTOPPER	338
#define SFX_LAYITUPFORTWO	339
#define SFX_LAYSITUP2	340
#define SFX_LAYSITUPOFFTHEGLASS	341
#define SFX_LEFTFIELDLEFTIES	342
#define SFX_LOBSIT	343
#define SFX_LONGPASS	344
#define SFX_LOSANGELES	345
#define SFX_LOSANGELESCLIPPERS	346
#define SFX_LOSANGELESLAKERS	347
#define SFX_LOSESCONTROL	348
#define SFX_MALONEDELIVERS	349
#define SFX_MCDYESS2	350
#define SFX_MIAMI	351
#define SFX_MIAMIHEAT	352
#define SFX_MILWAUKEE	353
#define SFX_MILWAUKEEBUCKS	354
#define SFX_MINESOTATIMBERWOLVES	355
#define SFX_MINESOTTA	356
#define SFX_NBAFINALS	357
#define SFX_NEWJERSEY	358
#define SFX_NEWJERSEYNETS	359
#define SFX_NEWYORK	360
#define SFX_NEWYORKKNICKS	361
#define SFX_NICEOUTSIDESHOT	362
#define SFX_NICESHOT	363
#define SFX_NINTENDOGAMERS	364
#define SFX_NO4	365
#define SFX_NOAPLUMMERS	366
#define SFX_NOGOOD	367
#define SFX_NOITSINTERCEPTED	368
#define SFX_NOITSINTERCEPTEDBY	369
#define SFX_NOLOOKPASS	370
#define SFX_NOTHINGBUTNET	371
#define SFX_NOTINMYHOUSE	372
#define SFX_OFFGLASSNOGOOD	373
#define SFX_OLAJUWONDREAM	374
#define SFX_OOHHEGOTHAMMERED	375
#define SFX_ORLANDO	376
#define SFX_ORLANDOMAGIC	377
#define SFX_OUT	378
#define SFX_OVER	379
#define SFX_PARKINGLOT	380
#define SFX_PASSES	381
#define SFX_PASSESITOUT	382
#define SFX_PASSESTHEBALL	383
#define SFX_PASSESTHRUTRAFFIC	384
#define SFX_PASSITOUTOFTHEDOUBLE	385
#define SFX_PERFECTLOB	386
#define SFX_PHEONIX	387
#define SFX_PHEONIXSUNS	388
#define SFX_PHILADELPHIA	389
#define SFX_PHILADELPHIA76ERS	390
#define SFX_PICKSUPTHEFOUL	391
#define SFX_PICKUPTHEDRIBBLE	392
#define SFX_PLAYER10PTS	393
#define SFX_PLAYER10PTS2A	394
#define SFX_PLAYER10PTS3A	395
#define SFX_PLAYER10PTS4A	396
#define SFX_PLAYER10PTS5	397
#define SFX_PLAYER10PTS6	398
#define SFX_PLAYER15PTS	399
#define SFX_PLAYER15PTS2A	400
#define SFX_PLAYER15PTS3A	401
#define SFX_PLAYER15PTS4	402
#define SFX_PLAYER15PTS5	403
#define SFX_PLAYER5PTS	404
#define SFX_PLAYER5PTS2	405
#define SFX_PLAYER5PTS3	406
#define SFX_PLAYER5PTS4A	407
#define SFX_PLAYER5PTS5	408
#define SFX_PLAYERISONFIRE	409
#define SFX_PLAYERISONFIRE2	410
#define SFX_PLAYERLEAP	411
#define SFX_PLAYERLEAP2	412
#define SFX_PLAYERTAKESOFF	413
#define SFX_POINTGUARD	414
#define SFX_POINTGUARDTO	415
#define SFX_POINTGUARDX	416
#define SFX_POPSTHEJAY	417
#define SFX_PORTLAND	418
#define SFX_PORTLANDTRAILBLAZERS	419
#define SFX_POUNDSITDOWN	420
#define SFX_POWERFORWARD	421
#define SFX_POWERFORWARDTO	422
#define SFX_POWERFORWARDX	423
#define SFX_PULLSUP	424
#define SFX_PULLSUPINTHELANE	425
#define SFX_PUSHESITDOWN	426
#define SFX_PUTSITOFFTHEGLASS	427
#define SFX_PUTSUPTHESHOT	428
#define SFX_PUTSUPTHETREY	429
#define SFX_REACHINGIN2	430
#define SFX_RECEIVESTHEENTRYPASS	431
#define SFX_REFRIGERATOR2	432
#define SFX_REGULATIONPLAY	433
#define SFX_RIFLESIT	434
#define SFX_RIMSOUT	435
#define SFX_SACRAMENTO	436
#define SFX_SACRAMENTOKINGS	437
#define SFX_SANANTONIO	438
#define SFX_SANANTONIOSPURS	439
#define SFX_SEATTLE	440
#define SFX_SEATTLESONICS	441
#define SFX_SENDITBACKAIRMAIL	442
#define SFX_SENDSIT	443
#define SFX_SENDSITBACK	444
#define SFX_SHAQHOUSE	445
#define SFX_SHOOTING2	446
#define SFX_SHOOTINGGUARD	447
#define SFX_SHOOTINGGUARDTO	448
#define SFX_SHOOTINGGUARDX	449
#define SFX_SHOOTINGONE2	450
#define SFX_SHOOTINGTHREE	451
#define SFX_SHOOTS	452
#define SFX_SKIPPASS	453
#define SFX_SKYHIGH	454
#define SFX_SLAMDUNK	455
#define SFX_SLAMDUNK3	456
#define SFX_SLAMSITDOWN	457
#define SFX_SLAMSITHOME	458
#define SFX_SLAMSITWITHAUTHORITY	459
#define SFX_SLAMSITWITHAUTHORITY2	460
#define SFX_SLASHESTHRUTHELANE	461
#define SFX_SMALLFORWARD	462
#define SFX_SMALLFORWARDTO	463
#define SFX_SMALLFORWARDX	464
#define SFX_SNAPSOFFACHESTPASS	465
#define SFX_SONICBOOM	466
#define SFX_SPREEWELLHAMMER	467
#define SFX_STARKSHANGAIR	468
#define SFX_STEAL	469
#define SFX_STEPSTOTHELINE	470
#define SFX_STOLEN	471
#define SFX_STOPEINTHELANE	472
#define SFX_STOUDAMIREWHATAMOVE	473
#define SFX_SWINGSITOUTSIDE	474
#define SFX_SWISH	475
#define SFX_TAKESITTOTHEHOLE	476
#define SFX_TAKESITUPSTRONG	477
#define SFX_TAKESTHEJUMPER2	478
#define SFX_THATSHISFIFTH	479
#define SFX_THATSHISFIRST	480
#define SFX_THATSHISFOURTH	481
#define SFX_THATSHISSECOND2	482
#define SFX_THATSHISSIXTH	483
#define SFX_THATSHISTHIRD	484
#define SFX_THEBALLSKNOCKEDLOOSE	485
#define SFX_THENOLOOK	486
#define SFX_THERESAWHISTLE	487
#define SFX_THESCOREIS	488
#define SFX_THIRDQ	489
#define SFX_THROWSITAHEAD	490
#define SFX_THROWSITINSIDE	491
#define SFX_THROWSTHEALLEYOOP2	492
#define SFX_THROWSUPAPRAYER	493
#define SFX_TIPSITIN2	494
#define SFX_TORONTO	495
#define SFX_TORONTORAPTORS	496
#define SFX_TOTHEOPENMAN	497
#define SFX_TURNOVER	498
#define SFX_TWIGHLIGHTZONE	499
#define SFX_UNLOADS	500
#define SFX_UPTOP	501
#define SFX_UTAH	502
#define SFX_UTAHJAZZ	503
#define SFX_VANCOUVER	504
#define SFX_VANCOUVERGRIZZLIES	505
#define SFX_VERSES	506
#define SFX_WASHINGTON	507
#define SFX_WASHINGTONWIZARDS	508
#define SFX_WEBBERBREAK	509
#define SFX_WEREHEREFOR	510
#define SFX_WEREHEREFORTHEGAMEBETWEEN	511
#define SFX_WEREHERETOSEE	512
#define SFX_WEST	513
#define SFX_WESTERN	514
#define SFX_WESTFINALS	515
#define SFX_WESTQUARTERS	516
#define SFX_WESTSEMIS	517
#define SFX_WHATALEAP	518
#define SFX_WHIRLSIT	519
#define SFX_WHISTLEONTHEPLAY	520
#define SFX_WHOAHELOWERS	521
#define SFX_WIDEOPEN	522
#define SFX_WILLIAMSREALDEAL	523
#define SFX_WITHALONGHOIST	524
#define SFX_WITHAMONSTERJAM	525
#define SFX_WITHAMONSTERJAM2	526
#define SFX_WITHAUTHORITY	527
#define SFX_WITHTHEBLOCK	528
#define SFX_WITHTHEINBOUNDS	529
#define SFX_WITHTHEJUMPER	530
#define SFX_WITHTHELONGRANGESHOT	531
#define SFX_WITHTHENOLOOK	532
#define SFX_WITHTHEPUTBACK	533
#define SFX_WITHTHESHOT	534
#define SFX_WITHTHETOUCHSHOT	535
#define SFX_WRAPAROUNDBOUNCEPASS	536
#define SFX_YES	537
#define SFX_ZERO	538
