
(script dormant nuke_a
	(cinematic_layer 1 1.0 1.0)
	(sleep 5)
	(cinematic_layer 2 1.0 1.5)
	(sleep 5)
	(cinematic_layer 3 1.0 2.0)
	(sleep 10)
	(cinematic_layer 4 1.0 3.0)
	(sleep 5)
	(cinematic_layer 1 0.0 3.0)
	(sleep 10)
	(cinematic_layer 2 0.0 6.0)
	(sleep 10)
	(cinematic_layer 3 0.0 10.0)
	(sleep 10)
	(cinematic_layer 4 0.0 12.0)
	(sleep 30)
)

(script dormant nuke_b
	(cinematic_layer 5 1.0 0.5)
	(sleep 5)
	(cinematic_layer 6 1.0 1.0)
	(sleep 5)
	(cinematic_layer 7 1.0 1.0)
	(sleep 10)
	(cinematic_layer 8 1.0 2.0)
	(sleep 5)
	(cinematic_layer 5 0.0 2.0)
	(sleep 10)
	(cinematic_layer 6 0.0 4.0)
	(sleep 10)
	(cinematic_layer 7 0.0 6.0)
	(sleep 10)
	(cinematic_layer 8 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_c
	(cinematic_layer 9 1.0 0.5)
	(sleep 5)
	(cinematic_layer 10 1.0 1.0)
	(sleep 5)
	(cinematic_layer 11 1.0 1.0)
	(sleep 10)
	(cinematic_layer 12 1.0 2.0)
	(sleep 5)
	(cinematic_layer 9 0.0 2.0)
	(sleep 10)
	(cinematic_layer 10 0.0 4.0)
	(sleep 10)
	(cinematic_layer 11 0.0 6.0)
	(sleep 10)
	(cinematic_layer 12 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_d
	(cinematic_layer 13 1.0 0.5)
	(sleep 5)
	(cinematic_layer 14 1.0 1.0)
	(sleep 5)
	(cinematic_layer 15 1.0 1.0)
	(sleep 10)
	(cinematic_layer 16 1.0 2.0)
	(sleep 5)
	(cinematic_layer 13 0.0 2.0)
	(sleep 10)
	(cinematic_layer 14 0.0 4.0)
	(sleep 10)
	(cinematic_layer 15 0.0 6.0)
	(sleep 10)
	(cinematic_layer 16 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_e
	(cinematic_layer 17 1.0 0.5)
	(sleep 5)
	(cinematic_layer 18 1.0 1.0)
	(sleep 5)
	(cinematic_layer 19 1.0 1.0)
	(sleep 10)
	(cinematic_layer 20 1.0 2.0)
	(sleep 5)
	(cinematic_layer 17 0.0 2.0)
	(sleep 10)
	(cinematic_layer 18 0.0 4.0)
	(sleep 10)
	(cinematic_layer 19 0.0 6.0)
	(sleep 10)
	(cinematic_layer 20 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_f
	(cinematic_layer 21 1.0 0.5)
	(sleep 5)
	(cinematic_layer 22 1.0 1.0)
	(sleep 5)
	(cinematic_layer 23 1.0 1.0)
	(sleep 10)
	(cinematic_layer 24 1.0 2.0)
	(sleep 5)
	(cinematic_layer 21 0.0 2.0)
	(sleep 10)
	(cinematic_layer 22 0.0 4.0)
	(sleep 10)
	(cinematic_layer 23 0.0 6.0)
	(sleep 10)
	(cinematic_layer 24 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_g
	(cinematic_layer 25 1.0 0.5)
	(sleep 5)
	(cinematic_layer 26 1.0 1.0)
	(sleep 5)
	(cinematic_layer 27 1.0 1.0)
	(sleep 10)
	(cinematic_layer 28 1.0 2.0)
	(sleep 5)
	(cinematic_layer 25 0.0 2.0)
	(sleep 10)
	(cinematic_layer 26 0.0 4.0)
	(sleep 10)
	(cinematic_layer 27 0.0 6.0)
	(sleep 10)
	(cinematic_layer 28 0.0 8.0)
	(sleep 30)
)

(script dormant nuke_h
	(cinematic_layer 29 1.0 0.5)
	(sleep 5)
	(cinematic_layer 30 1.0 1.0)
	(sleep 5)
	(cinematic_layer 31 1.0 1.0)
	(sleep 10)
	(cinematic_layer 32 1.0 2.0)
	(sleep 5)
	(cinematic_layer 29 0.0 2.0)
	(sleep 10)
	(cinematic_layer 30 0.0 4.0)
	(sleep 10)
	(cinematic_layer 31 0.0 6.0)
	(sleep 10)
	(cinematic_layer 32 0.0 8.0)
	(sleep 30)
)

(script static void west_coast
	
	(cinematic_start)	

	(camera_control on)
	(camera_set fall_1b 0)

	(wake nuke_h)
	(sleep 30)
	(wake nuke_d)
	(sleep 45)
	(wake nuke_f)
	(sleep 20)	
	(wake nuke_b)
	(sleep 60)
	(wake nuke_a)
	(sleep 4)
	(wake nuke_c)
	(sleep 34)
	(wake nuke_g)
	(sleep 15)	
	(wake nuke_e)
	(print "there goes the neighborhood")
)