(script dormant left_nuke
	; left nuke
	(cinematic_layer 1 1.0 0.5)
	(sleep 5)
	(cinematic_layer 2 1.0 0.5)
	(sleep 5)
	(cinematic_layer 3 1.0 1.0)
	(sleep 5)
	(cinematic_layer 1 0.0 7.0)
	(sleep 10)
	(cinematic_layer 2 0.0 5.0)
	(sleep 10)
	(cinematic_layer 3 0.0 2.0)
)

(script dormant top_nuke
	(cinematic_layer 4 1.0 0.5)
	(sleep 5)
	(cinematic_layer 5 1.0 0.5)
	(sleep 5)
	(cinematic_layer 6 1.0 0.5)
	(sleep 5)
	(cinematic_layer 4 0.0 7.0)
	(sleep 10)
	(cinematic_layer 5 0.0 5.0)
	(sleep 10)
	(cinematic_layer 6 0.0 2.0)
)

(script dormant right_nuke
	(cinematic_layer 7 1.0 0.5)
	(sleep 5)
	(cinematic_layer 8 1.0 0.5)
	(sleep 5)
	(cinematic_layer 9 1.0 0.5)
	(sleep 5)
	(cinematic_layer 7 0.0 7.0)
	(sleep 10)
	(cinematic_layer 8 0.0 6.0)
	(sleep 10)
	(cinematic_layer 9 0.0 2.0)
)

(script dormant bottom_nuke
	(cinematic_layer 10 1.0 0.5)
	(sleep 5)
	(cinematic_layer 11 1.0 0.5)
	(sleep 5)
	(cinematic_layer 12 1.0 0.5)
	(sleep 5)
	(cinematic_layer 10 0.0 7.5)
	(sleep 10)
	(cinematic_layer 11 0.0 4.5)
	(sleep 10)
	(cinematic_layer 12 0.0 2.0)
)

(script dormant center_nuke
	(cinematic_layer 13 1.0 2.5)
	(sleep 5)
	(cinematic_layer 14 1.0 0.5)
	(sleep 5)
	(cinematic_layer 15 1.0 0.5)
	(sleep 5)
	(cinematic_layer 13 0.0 11.0)
	(sleep 10)
	(cinematic_layer 14 0.0 7.0)
	(sleep 10)
	(cinematic_layer 15 0.0 2.0)
)

(script dormant last_nuke
	(cinematic_layer 16 1.0 2.5)
	(sleep 5)
	(cinematic_layer 17 1.0 0.5)
	(sleep 5)
	(cinematic_layer 18 1.0 0.5)
	(sleep 5)
	(cinematic_layer 16 0.0 9.0)
	(sleep 10)
	(cinematic_layer 17 0.0 7.0)
	(sleep 10)
	(cinematic_layer 18 0.0 2.0)
)

(script static void fall_explode
	
	(cinematic_start)	

	(camera_control on)

	(wake right_nuke)
	(sleep 15)
	(wake last_nuke)
	(sleep 20)
	(wake top_nuke)
	(sleep 70)
	(wake center_nuke)
	(sleep 35)	
	(wake left_nuke)
	(sleep 30)	
	(wake bottom_nuke)
	(print "there goes the neighborhood")
)